I re-implemented the procedural city project I did in Rust.
I was drunk and my friend Riley helped write most of this.
Most features are working from the original. Next steps are to generate and map the noise generated height values and clean up and modularize input parameters. |
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| data | ||
| src | ||
| .gitignore | ||
| Cargo.toml | ||
| README.md | ||
Procedural City Generation
A Rust re-implementation of a C++ engine for procedural city generation by manipulating .obj models and outputing an .obj model of a city.
Usage (subject to change): [executable] [template].obj output.obj [optional: -d for debugging output]