I re-implemented the procedural city project I did in Rust. I was drunk and my friend Riley helped write most of this.
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Alex Huddleston 06c99b00f4 Merge pull request #1 from shadow8t4/development
Most features are working from the original.
Next steps are to generate and map the noise generated height values and clean up and modularize input parameters.
2017-11-18 15:30:24 -06:00
data Everything is now working except for noise height mapping. 2017-11-18 04:57:59 -06:00
src Everything is now working except for noise height mapping. 2017-11-18 04:57:59 -06:00
.gitignore Initial commit. 2017-11-04 15:45:04 -05:00
Cargo.toml Implemented some functions from the original. Incomplete. 2017-11-04 23:25:04 -05:00
README.md Initial commit. 2017-11-04 15:45:04 -05:00

Procedural City Generation

A Rust re-implementation of a C++ engine for procedural city generation by manipulating .obj models and outputing an .obj model of a city.

Usage (subject to change): [executable] [template].obj output.obj [optional: -d for debugging output]