Merge branch 'development' into parallel

This commit is contained in:
Riley Trautman 2017-11-18 19:37:41 -06:00
commit bd03665407
3 changed files with 55 additions and 3273 deletions

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2017 Alex Huddleston
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -12,8 +12,8 @@ use std::fs::File;
use std::io::Write;
use obj::{Obj, SimplePolygon, IndexTuple};
use noise::Fbm;
use noise::Seedable;
use noise::MultiFractal;
//use noise::Seedable;
//use noise::MultiFractal;
use noise::NoiseModule;
use cgmath::Vector3;
use cgmath::ElementWise;
@ -42,20 +42,11 @@ fn test(x: i32) -> i32 {
}
*/
fn distance_a_to_b(ax: f64, ay: f64, bx: f64, by: f64) -> f64 {
fn distance_a_to_b(ax: f32, ay: f32, bx: f32, by: f32) -> f32 {
((bx - ax) * (bx - ax) + (by - ay) * (by - ay)).sqrt()
}
fn noise_map(seed: usize, oct: usize, freq: f64, lacu: f64, pers: f64) -> Fbm<f64> {
Fbm::new()
.set_seed(seed)
.set_octaves(oct)
.set_frequency(freq)
.set_lacunarity(lacu)
.set_persistence(pers)
}
fn return_at(x: f64, y: f64, fbmnoise: &Fbm<f64>) -> f64 {
fn return_at(x: f32, y: f32, fbmnoise: &Fbm<f32>) -> f32 {
let n = 20.0 * fbmnoise.get([x, y]);
let n = n - n.floor();
@ -99,12 +90,16 @@ fn find_l_w(obj: &Obj<SimplePolygon>) -> (f32, f32) {
fn duplicate(
positions: &[Vector3<f32>],
translation: Vector3<f32>,
height_vec: Vector3<f32>,
height_scalar: f32,
) -> Vec<Vector3<f32>> {
positions
.par_iter()
.map(|point| {
height_vec.mul_element_wise(point.clone()) + translation
Vector3::new(
point.x + translation.x,
point.y + translation.y,
point.z * height_scalar,
)
})
.collect()
}
@ -119,7 +114,7 @@ fn generate_city(
let length = length + spacing;
let width = width + spacing;
let height_vec = Vector3::new(1.0, 1.0, 1.0);
let fbm: Fbm<f32> = Fbm::new();
let mut output_positions = Vec::new();
output_positions.extend_from_slice(positions);
@ -142,16 +137,24 @@ fn generate_city(
Vector3::new(-1.0 + ((current_ratio) - 3.0 / 4.0) * 8.0, -1.0, 0.0)
};
duplicate(
&positions,
current_layer as f32 *
Vector3::new(
length * unit_translation.x,
width * unit_translation.y,
0.0,
),
height_vec,
)
let translation = current_layer as f32 *
Vector3::new(length * unit_translation.x, width * unit_translation.y, 0.0);
// gets into range -1 to +1
let coord =
translation.mul_element_wise(
Vector3::new(1.0 / layers as f32, 1.0 / layers as f32, 0.0),
);
// gets into range -0.5 to +0.5
let coord = coord.mul_element_wise(Vector3::new(1.0 / 2.0, 1.0 / 2.0, 0.0));
// gets into range 0 to 1.0
let coord = coord + Vector3::new(0.5, 0.5, 0.0);
let height_scalar = return_at(coord.x, coord.y, &fbm);
duplicate(&positions, translation, height_scalar)
})
.collect::<Vec<_>>()
})
@ -238,18 +241,16 @@ fn main() {
println!("Objects: {:?}", obj.objects[0].groups[0].polys[0]);
// I have two faces, blurry's the one I'm not.
let output_faces = copy_faces(
&obj.objects[0].groups[0].polys,
obj.position.len(),
layers as usize,
);
save(Path::new("data/noice.obj"), output_positions, output_faces);
save(
Path::new("target/noice.obj"),
output_positions,
output_faces,
);
}
/*
else if Err(error) = maybe_obj {
}
*/
}