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public-speaking-vr/Assets/Scripts/SlidesManager.cs
2016-11-19 13:14:49 -06:00

28 lines
573 B
C#

using UnityEngine;
using System.Collections;
public class SlidesManager : MonoBehaviour {
public Material[] slides;
int slideNum = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("Fire1"))
{
if (slideNum < slides.Length - 1){
slideNum ++;
}
else{
slideNum = 0;
}
gameObject.GetComponent<Renderer>().sharedMaterial = slides[slideNum];
}
}
}