using UnityEngine; using System.Collections; public class SlidesManager : MonoBehaviour { public Material[] slides; int slideNum = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1")) { if (slideNum < slides.Length - 1){ slideNum ++; } else{ slideNum = 0; } gameObject.GetComponent().sharedMaterial = slides[slideNum]; } } }