43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/PromptInteractions")]
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public class PromptInteractionsAction : Action {
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public override void Act(StateController controller)
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{
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if (ReceivedInteraction(controller))
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{
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InteractionPanelController.ActivePanel.AcceptInteractionReveal(controller);
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}
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else if (SelectedObjectAvailable(controller))
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{
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InteractionPanelController.ActivePanel.SelectInteractionReveal(controller);
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}
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else
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{
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InteractionPanelController.ActivePanel.Hide();
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}
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}
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public override void EndAct(StateController controller)
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{
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InteractionPanelController.ActivePanel.Hide();
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}
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// Other controller is attempting to interact with this controller
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bool ReceivedInteraction(StateController controller)
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{
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return controller.Interactor;
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}
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bool SelectedObjectAvailable(StateController controller)
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{
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if (controller.SelectedObject == null)
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return false;
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if (controller.SelectedObject.Interactor != null)
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return false;
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return (controller.SelectedObject.transform.position - controller.transform.position).magnitude < StateController.INTERACT_RANGE;
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}
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}
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