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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/PromptInteractionsAction.cs
2017-10-13 19:34:01 -05:00

43 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/PromptInteractions")]
public class PromptInteractionsAction : Action {
public override void Act(StateController controller)
{
if (ReceivedInteraction(controller))
{
InteractionPanelController.ActivePanel.AcceptInteractionReveal(controller);
}
else if (SelectedObjectAvailable(controller))
{
InteractionPanelController.ActivePanel.SelectInteractionReveal(controller);
}
else
{
InteractionPanelController.ActivePanel.Hide();
}
}
public override void EndAct(StateController controller)
{
InteractionPanelController.ActivePanel.Hide();
}
// Other controller is attempting to interact with this controller
bool ReceivedInteraction(StateController controller)
{
return controller.Interactor;
}
bool SelectedObjectAvailable(StateController controller)
{
if (controller.SelectedObject == null)
return false;
if (controller.SelectedObject.Interactor != null)
return false;
return (controller.SelectedObject.transform.position - controller.transform.position).magnitude < StateController.INTERACT_RANGE;
}
}