17 lines
336 B
C#
17 lines
336 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ParticleCleanUp : MonoBehaviour {
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
StartCoroutine(Cleanup());
|
|
}
|
|
|
|
IEnumerator Cleanup()
|
|
{
|
|
yield return new WaitForSeconds(1.0f);
|
|
Destroy(gameObject);
|
|
}
|
|
}
|