47 lines
639 B
Text
47 lines
639 B
Text
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Hidden/GlowReplace"
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{
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SubShader
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{
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Tags
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{
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"RenderType"="Opaque"
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"Glowable" = "True"
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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fixed4 _GlowColor;
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fixed4 frag (v2f i) : SV_Target
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{
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return _GlowColor;
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}
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ENDCG
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}
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}
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}
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