39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.AI;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/Roam")]
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public class RoamAction : Action
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{
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public override void StartAct(StateController controller)
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{
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controller.StartRoaming();
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controller.characterAnimator.SetBool(CharacterAnimator.Params.Interacting, false);
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if (controller.SelectedObject)
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{
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controller.SelectedObject.IsInteracting = false;
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controller.SelectedObject = null;
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}
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if (controller.IsInteracting)
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controller.IsInteracting = false;
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}
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public override void Act(StateController controller)
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{
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if (controller.Interactor != null && !controller.IsInteracting && InRangeOfInteractor(controller))
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{
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controller.AcceptInteraction();
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}
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}
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public override void EndAct(StateController controller)
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{
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// Debug.Log("Stopping coroutine");
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controller.StopRoaming();
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}
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private bool InRangeOfInteractor(StateController controller)
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{
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return (controller.Interactor.transform.position - controller.transform.position).magnitude < StateController.INTERACT_RANGE;
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}
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}
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