13 lines
417 B
C#
13 lines
417 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/CheckForInterrupts")]
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public class CheckForInterruptsAction : Action {
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public override void Act(StateController controller)
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{
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if (Input.GetMouseButtonDown(0))
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controller.characterAnimator.SetTrigger(CharacterAnimator.Params.Interrupted);
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}
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}
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