42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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// Simple script for a test I need to do
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public class PlayerController : MonoBehaviour {
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public float jumpPower;
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public AnimationClip explosion;
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private AnimationClip explode;
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// Use this for initialization
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void Start () {
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explode = (AnimationClip)Instantiate(explosion, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity);
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}
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// Update is called once per frame
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void Update () {
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// Basic jumping
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if (Input.GetKeyDown (KeyCode.Space)) {
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GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
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}
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if (Input.GetMouseButtonDown(0))
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{
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//explode.Play();
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Debug.Log("Explosion at: " + Input.mousePosition);
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}
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}
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// Handle collisions with Deathbox to trigger level restart.
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void OnTriggerEnter2D(Collider2D other) {
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// Deathbox and saws restart level
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if (other.gameObject.name == "Deathbox" || other.gameObject.name == "Saw") {
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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}
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