This repository has been archived on 2025-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/DecisionScripts/WaitForTransitionDecision.cs
2017-10-09 18:55:07 -05:00

21 lines
No EOL
830 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/WaitForTransition")]
public class WaitForTransitionDecision : Decision
{
public override bool Decide(StateController controller)
{
string fromState = CharacterAnimator.GetParamName(controller.SelectedInteraction.initiatorAnimationTrigger);
string toState = CharacterAnimator.GetParamName(CharacterAnimator.Params.Idle);
string transitionName = fromState + " -> " + toState;
var currentTransition = controller.animator.GetAnimatorTransitionInfo(0);
if (currentTransition.IsName(transitionName))
{
controller.SelectedInteraction.ExecuteResult(controller);
return true;
}
return false;
}
}