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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/CheckForInterruptsAction.cs
2017-10-03 04:15:13 -05:00

13 lines
417 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/CheckForInterrupts")]
public class CheckForInterruptsAction : Action {
public override void Act(StateController controller)
{
if (Input.GetMouseButtonDown(0))
controller.characterAnimator.SetTrigger(CharacterAnimator.Params.Interrupted);
}
}