13 lines
300 B
C#
13 lines
300 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PersistantPlayerSettings {
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public static string testString = "";
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public enum Character {
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Guard, Spy
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}
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public static Character character = PersistantPlayerSettings.Character.Spy;
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}
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