171 lines
5.3 KiB
C#
171 lines
5.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ScorePanelController : Photon.PunBehaviour {
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public Text timerText;
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public Image guardScore, spyScore;
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private float initalScoreWidth;
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private static ScorePanelController mSingleton;
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public static ScorePanelController Singleton { get { return mSingleton; } }
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/**
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* Setup the ScorePanelController.
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*/
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void Start()
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{
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// set the singleton
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if (mSingleton)
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{
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Debug.LogError("Two ScorePanelControllers in the scene");
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}
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mSingleton = this;
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// start the timer update coroutine
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StartCoroutine(TimerUpdate());
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// initialize scorebar variables
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initalScoreWidth = spyScore.rectTransform.sizeDelta.x;
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spyScore.rectTransform.sizeDelta = new Vector2(-1, spyScore.rectTransform.sizeDelta.y);
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guardScore.rectTransform.sizeDelta = new Vector2(-1, guardScore.rectTransform.sizeDelta.y);
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}
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/**
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* Update the score panel to reflect a new guard score
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*/
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public void UpdateGuardScore(float progress)
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{
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StartCoroutine(IncreaseScoreBarAnimation(guardScore, progress));
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}
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/**
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* Update the score panel to reflect a new spy score
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*/
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public void UpdateSpyScore(float progress)
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{
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StartCoroutine(IncreaseScoreBarAnimation(spyScore, progress));
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}
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#region Coroutines
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IEnumerator TimerUpdate()
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{
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while (true)
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{
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yield return new WaitForEndOfFrame();
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int seconds = (int)Time.timeSinceLevelLoad;
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int minutes = seconds / 60;
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seconds = seconds % 60;
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string timeString = "";
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if (seconds < 10)
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timeString = minutes.ToString() + ":0" + seconds.ToString();
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else
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timeString = minutes.ToString() + ":" + seconds.ToString();
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timerText.text = timeString;
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}
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}
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IEnumerator IncreaseScoreBarAnimation(Image scoreBar, float progress)
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{
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Color originalColor = scoreBar.color;
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var flashCoroutine = StartCoroutine(FlashScoreBar(scoreBar));
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float targetWidth = initalScoreWidth * progress;
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float overshotWidth = targetWidth * 1.2f;
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while (true)
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{
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Vector2 sizeDelta = scoreBar.rectTransform.sizeDelta;
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float newWidth = Mathf.Lerp(sizeDelta.x, overshotWidth, Time.deltaTime * 0.8f);
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if (sizeDelta.x < targetWidth)
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{
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scoreBar.rectTransform.sizeDelta = new Vector2(newWidth, sizeDelta.y);
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yield return new WaitForEndOfFrame();
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}
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else
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{
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scoreBar.rectTransform.sizeDelta = new Vector2(targetWidth, sizeDelta.y);
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break;
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}
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}
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StopCoroutine(flashCoroutine);
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StartCoroutine(ResetScoreBarColor(scoreBar, originalColor));
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if (progress >= 1.0)
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{
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if (scoreBar == guardScore)
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{
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photonView.RPC("ShowWinScreen", PhotonTargets.All, true);
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}
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else
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{
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photonView.RPC("ShowWinScreen", PhotonTargets.All, false);
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}
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}
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yield return null;
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}
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IEnumerator FlashScoreBar(Image scoreBar)
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{
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Color darkerColor = scoreBar.color;
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darkerColor.r *= 0.5f;
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darkerColor.g *= 0.5f;
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darkerColor.b *= 0.5f;
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HSBColor darkColor = HSBColor.FromColor(darkerColor);
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HSBColor flashColor = HSBColor.FromColor(Color.yellow);
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HSBColor currentColor = darkColor;
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bool pingPong = true;
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float time = 0.0f;
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while (true)
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{
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float elapsedTime = Time.deltaTime * 2.0f;
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if (pingPong)
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time += elapsedTime;
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else
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time -= elapsedTime;
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time = Mathf.Clamp01(time);
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if (time == 0.0f)
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pingPong = true;
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else if (time == 1.0f)
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pingPong = false;
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currentColor = HSBColor.Lerp(darkColor, flashColor, time);
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scoreBar.color = currentColor.ToColor();
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yield return new WaitForEndOfFrame();
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}
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}
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IEnumerator ResetScoreBarColor(Image scoreBar, Color originalColor)
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{
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float time = 0.0f;
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HSBColor startColor = HSBColor.FromColor(scoreBar.color);
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HSBColor endColor = HSBColor.FromColor(originalColor);
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HSBColor currentColor = startColor;
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while (true)
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{
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time += Time.deltaTime * 2.0f;
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time = Mathf.Clamp01(time);
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currentColor = HSBColor.Lerp(startColor, endColor, time);
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scoreBar.color = currentColor.ToColor();
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if (time >= 0.90f)
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{
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scoreBar.color = originalColor;
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break;
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}
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yield return new WaitForEndOfFrame();
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}
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yield return null;
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}
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#endregion
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#region PunRPC
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[PunRPC]
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void ShowWinScreen(bool guardsOrSpies)
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{
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WinAnimationController.ActiveController.PlayWinAnimation(guardsOrSpies);
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}
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#endregion
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}
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