35 lines
No EOL
1.1 KiB
C#
35 lines
No EOL
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Com.MyCompany.MyGame
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{
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[RequireComponent(typeof(InputField))]
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public class PlayerNameInputField : MonoBehaviour
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{
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// Store the PlayerPref Key to avoid typos
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static string playerNamePrefKey = "PlayerName";
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void Start()
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{
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string defaultName = "";
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InputField _inputField = this.GetComponent<InputField>();
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if (_inputField != null)
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{
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if (PlayerPrefs.HasKey(playerNamePrefKey))
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{
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defaultName = PlayerPrefs.GetString(playerNamePrefKey);
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_inputField.text = defaultName;
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}
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}
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PhotonNetwork.playerName = defaultName;
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}
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public void SetPlayerName(string value)
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{
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// force a trailing space string in case value is an empty string, else playerName would not be updated.
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PhotonNetwork.playerName = value + " ";
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PlayerPrefs.SetString(playerNamePrefKey, value);
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}
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}
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} |