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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/DecisionScripts/InterruptedDecision.cs
2017-10-09 18:55:07 -05:00

12 lines
373 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/Interrupted")]
public class InterruptedDecision : Decision
{
public override bool Decide(StateController controller)
{
return controller.characterAnimator.GetTrigger(CharacterAnimator.Params.Interrupted);
}
}