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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/Interfaces/Transition.cs
2017-10-03 04:15:13 -05:00

11 lines
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219 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Transition
{
public Decision decision;
public State trueState;
public State falseState;
}