49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
|
|
// Simple script for a test I need to do
|
|
|
|
public class PlayerController : MonoBehaviour {
|
|
|
|
public float jumpPower;
|
|
public GameObject rocketPrefab;
|
|
|
|
public Text winText;
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
// Basic jumping
|
|
if (Input.GetKeyDown (KeyCode.Space)) {
|
|
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
|
|
}
|
|
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
Vector2 rocketPos = transform.position;
|
|
GameObject rocket = Instantiate(rocketPrefab, rocketPos, Quaternion.identity);
|
|
rocket.GetComponent<RocketController>().player = this;
|
|
}
|
|
}
|
|
|
|
void OnTriggerEnter2D(Collider2D other)
|
|
{
|
|
//Check the provided Collider2D parameter other to see if it is tagged "PickUp", if it is...
|
|
if (other.gameObject.CompareTag ("Finish Line")) {
|
|
winText.text = "You Win!";
|
|
}
|
|
|
|
// Deathbox and saws restart level
|
|
if (other.gameObject.CompareTag ("Deathbox")) {
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
}
|
|
}
|
|
}
|