31 lines
No EOL
1.1 KiB
C#
31 lines
No EOL
1.1 KiB
C#
using UnityEngine;
|
|
using System;
|
|
|
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/SpyInteract")]
|
|
public class SpyInteractAction : Action
|
|
{
|
|
public override void StartAct(StateController controller)
|
|
{
|
|
controller.characterAnimator.SetTrigger(controller.SelectedInteraction.initiatorAnimationTrigger);
|
|
controller.characterAnimator.SetBool(CharacterAnimator.Params.Interacting, true);
|
|
controller.MoveForSelectedObjectInteraction();
|
|
}
|
|
|
|
public override void Act(StateController controller)
|
|
{
|
|
controller.FaceSelectedObject();
|
|
AnimatorStateInfo info = controller.animator.GetCurrentAnimatorStateInfo(0);
|
|
if (info.IsName(CharacterAnimator.GetParamName(controller.SelectedInteraction.initiatorAnimationTrigger)))
|
|
{
|
|
float progress = info.normalizedTime;
|
|
ProgressPanelController.ActivePanel.Progress = progress;
|
|
}
|
|
}
|
|
|
|
public override void EndAct(StateController controller)
|
|
{
|
|
// Debug.Log("Ending SpyInteract");
|
|
ProgressPanelController.ActivePanel.Hide();
|
|
controller.FinishInteraction();
|
|
}
|
|
} |