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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/WaitForInteractionAcceptance.cs

24 lines
811 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitForInteractionAcceptance")]
public class WaitForInteractionAcceptance : Action
{
public override void StartAct(StateController controller)
{
controller.InitiateInteractionWithSelectedObject();
ProgressPanelController.ActivePanel.Reveal(controller.SelectedInteraction.interactionDescription);
}
public override void EndAct(StateController controller)
{
//Debug.Log("Finished waiting for acceptance");
}
private Interaction GetFirstInteraction(StateController controller)
{
if (controller.SelectedObject.interactions.Length > 0)
return controller.SelectedObject.interactions[0];
return controller.SelectedObject.spyInteractions[0];
}
}