35 lines
943 B
C#
35 lines
943 B
C#
using UnityEngine;
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using UnityEngine.EventSystems; //required for Event data
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public class CanvasClickCheck : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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GameObject currentHover;
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static CanvasClickCheck Singleton;
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void Start()
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{
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if (Singleton != null)
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Debug.LogError("Should only be one Canvas Click Check");
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Singleton = this;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (eventData.pointerCurrentRaycast.gameObject != null)
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{
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Debug.Log("Mouse Over: " + eventData.pointerCurrentRaycast.gameObject.name);
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currentHover = eventData.pointerCurrentRaycast.gameObject;
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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currentHover = null;
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}
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void Update()
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{
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if (currentHover)
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Debug.Log(currentHover.name + " @ " + Input.mousePosition);
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}
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}
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