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project-undercover/Project Undercover/Assets/Scripts/Misc/PersistantPlayerSettings.cs
2017-10-03 04:15:13 -05:00

13 lines
300 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PersistantPlayerSettings {
public static string testString = "";
public enum Character {
Guard, Spy
}
public static Character character = PersistantPlayerSettings.Character.Spy;
}