12 lines
400 B
C#
12 lines
400 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/ObjectAlreadyHasInteractor")]
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public class ObjectAlreadyHasInteractorDecision : Decision
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{
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public override bool Decide(StateController controller)
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{
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if (controller.SelectedObject.Interactor != null)
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return controller.SelectedObject.Interactor != controller;
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return false;
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}
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}
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