This repository has been archived on 2025-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
project-undercover/Project Undercover/Assets/Plugins/PhotonChatApi/ChatState.cs
2017-10-03 04:15:13 -05:00

37 lines
No EOL
2.1 KiB
C#

// ----------------------------------------------------------------------------------------------------------------------
// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
// <remarks>ChatClient is the main class of this api.</remarks>
// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
// ----------------------------------------------------------------------------------------------------------------------
namespace ExitGames.Client.Photon.Chat
{
/// <summary>Possible states for a LoadBalancingClient.</summary>
public enum ChatState
{
/// <summary>Peer is created but not used yet.</summary>
Uninitialized,
/// <summary>Connecting to master (includes connect, authenticate and joining the lobby)</summary>
ConnectingToNameServer,
/// <summary>Connected to master server.</summary>
ConnectedToNameServer,
/// <summary>Usually when Authenticated, the client will join a game or the lobby (if AutoJoinLobby is true).</summary>
Authenticating,
/// <summary>Usually when Authenticated, the client will join a game or the lobby (if AutoJoinLobby is true).</summary>
Authenticated,
/// <summary>Transition from master to game server.</summary>
DisconnectingFromNameServer,
/// <summary>Transition to gameserver (client will authenticate and join/create game).</summary>
ConnectingToFrontEnd,
/// <summary>Connected to gameserver (going to auth and join game).</summary>
ConnectedToFrontEnd,
/// <summary>Transition from gameserver to master (after leaving a room/game).</summary>
DisconnectingFromFrontEnd,
/// <summary>Currently not used.</summary>
QueuedComingFromFrontEnd,
/// <summary>The client disconnects (from any server).</summary>
Disconnecting,
/// <summary>The client is no longer connected (to any server). Connect to master to go on.</summary>
Disconnected,
}
}