Fixed issue preventing spies from moving.

This commit is contained in:
Randall 2017-11-30 13:34:49 -06:00
parent 68275766d4
commit f88d4e5998
4 changed files with 45 additions and 42 deletions

View file

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--- !u!196 &4 --- !u!196 &4
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View file

@ -23,9 +23,14 @@ public class IdleClickAction : Action
public override void Act(StateController controller) public override void Act(StateController controller)
{ {
// If the user clicks, but not on a UI object ... // If the user clicks, but not on a UI object ...
GameObject target = null;
if (EventSystem.current.IsPointerOverGameObject()) if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log("Clicking on UI element"); Debug.Log("Clicking on UI element");
if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject()) target = EventSystem.current.currentSelectedGameObject;
}
if (Input.GetMouseButtonDown(0) && (target == null || !target.GetActive()))
{ {
if (controller.Interactor) if (controller.Interactor)
{ {

View file

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