Explosion work

This commit is contained in:
calebp 2017-09-04 16:39:17 -05:00
parent 6fb03d3296
commit f859439915
32 changed files with 1682 additions and 1264 deletions

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@ -7,18 +7,27 @@ using UnityEngine;
public class PlayerController : MonoBehaviour {
public float jumpPower;
public AnimationClip explosion;
private AnimationClip explode;
// Use this for initialization
void Start () {
}
explode = (AnimationClip)Instantiate(explosion, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity);
}
// Update is called once per frame
void Update () {
// Basic jumping
if (Input.GetKeyDown (KeyCode.Space)) {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
}
if (Input.GetMouseButtonDown(0))
{
explode.Play();
Debug.Log("Explosion at: " + Input.mousePosition);
}
}
}

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