Fixed score bars; fixed line endings.

This commit is contained in:
Randall Dolifka 2017-11-29 22:39:12 -06:00
parent 6b91eb1069
commit f7a20035a1
2 changed files with 161 additions and 161 deletions

View file

@ -4017,7 +4017,7 @@ Prefab:
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--- !u!114 &1184926818 stripped
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@ -4029,7 +4029,7 @@ MonoBehaviour:
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View file

@ -1,98 +1,98 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScorePanelController : Photon.PunBehaviour {
public Text timerText;
public Image guardScore, spyScore;
private float initalScoreWidth;
private static ScorePanelController mSingleton;
public static ScorePanelController Singleton { get { return mSingleton; } }
/**
* Setup the ScorePanelController.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScorePanelController : Photon.PunBehaviour {
public Text timerText;
public Image guardScore, spyScore;
private float initalScoreWidth;
private static ScorePanelController mSingleton;
public static ScorePanelController Singleton { get { return mSingleton; } }
/**
* Setup the ScorePanelController.
*/
void Start()
{
// set the singleton
if (mSingleton)
{
{
// set the singleton
if (mSingleton)
{
Debug.LogError("Two ScorePanelControllers in the scene");
}
mSingleton = this;
// start the timer update coroutine
StartCoroutine(TimerUpdate());
// initialize scorebar variables
initalScoreWidth = spyScore.rectTransform.sizeDelta.x;
spyScore.rectTransform.sizeDelta = new Vector2(-1, spyScore.rectTransform.sizeDelta.y);
guardScore.rectTransform.sizeDelta = new Vector2(-1, guardScore.rectTransform.sizeDelta.y);
}
/**
* Update the score panel to reflect a new guard score
*/
public void UpdateGuardScore(float progress)
{
StartCoroutine(IncreaseScoreBarAnimation(guardScore, progress));
}
/**
* Update the score panel to reflect a new spy score
*/
public void UpdateSpyScore(float progress)
{
StartCoroutine(IncreaseScoreBarAnimation(spyScore, progress));
}
#region Coroutines
IEnumerator TimerUpdate()
{
while (true)
{
yield return new WaitForEndOfFrame();
int seconds = (int)Time.timeSinceLevelLoad;
int minutes = seconds / 60;
seconds = seconds % 60;
string timeString = "";
if (seconds < 10)
timeString = minutes.ToString() + ":0" + seconds.ToString();
else
timeString = minutes.ToString() + ":" + seconds.ToString();
timerText.text = timeString;
}
}
IEnumerator IncreaseScoreBarAnimation(Image scoreBar, float progress)
{
Color originalColor = scoreBar.color;
var flashCoroutine = StartCoroutine(FlashScoreBar(scoreBar));
float targetWidth = initalScoreWidth * progress;
float overshotWidth = targetWidth * 1.2f;
while (true)
{
Vector2 sizeDelta = scoreBar.rectTransform.sizeDelta;
float newWidth = Mathf.Lerp(sizeDelta.x, overshotWidth, Time.deltaTime * 0.8f);
if (sizeDelta.x < targetWidth)
{
scoreBar.rectTransform.sizeDelta = new Vector2(newWidth, sizeDelta.y);
yield return new WaitForEndOfFrame();
}
else
{
scoreBar.rectTransform.sizeDelta = new Vector2(targetWidth, sizeDelta.y);
break;
}
}
StopCoroutine(flashCoroutine);
StartCoroutine(ResetScoreBarColor(scoreBar, originalColor));
}
mSingleton = this;
// start the timer update coroutine
StartCoroutine(TimerUpdate());
// initialize scorebar variables
initalScoreWidth = spyScore.rectTransform.sizeDelta.x;
spyScore.rectTransform.sizeDelta = new Vector2(-1, spyScore.rectTransform.sizeDelta.y);
guardScore.rectTransform.sizeDelta = new Vector2(-1, guardScore.rectTransform.sizeDelta.y);
}
/**
* Update the score panel to reflect a new guard score
*/
public void UpdateGuardScore(float progress)
{
StartCoroutine(IncreaseScoreBarAnimation(guardScore, progress));
}
/**
* Update the score panel to reflect a new spy score
*/
public void UpdateSpyScore(float progress)
{
StartCoroutine(IncreaseScoreBarAnimation(spyScore, progress));
}
#region Coroutines
IEnumerator TimerUpdate()
{
while (true)
{
yield return new WaitForEndOfFrame();
int seconds = (int)Time.timeSinceLevelLoad;
int minutes = seconds / 60;
seconds = seconds % 60;
string timeString = "";
if (seconds < 10)
timeString = minutes.ToString() + ":0" + seconds.ToString();
else
timeString = minutes.ToString() + ":" + seconds.ToString();
timerText.text = timeString;
}
}
IEnumerator IncreaseScoreBarAnimation(Image scoreBar, float progress)
{
Color originalColor = scoreBar.color;
var flashCoroutine = StartCoroutine(FlashScoreBar(scoreBar));
float targetWidth = initalScoreWidth * progress;
float overshotWidth = targetWidth * 1.2f;
while (true)
{
Vector2 sizeDelta = scoreBar.rectTransform.sizeDelta;
float newWidth = Mathf.Lerp(sizeDelta.x, overshotWidth, Time.deltaTime * 0.8f);
if (sizeDelta.x < targetWidth)
{
scoreBar.rectTransform.sizeDelta = new Vector2(newWidth, sizeDelta.y);
yield return new WaitForEndOfFrame();
}
else
{
scoreBar.rectTransform.sizeDelta = new Vector2(targetWidth, sizeDelta.y);
break;
}
}
StopCoroutine(flashCoroutine);
StartCoroutine(ResetScoreBarColor(scoreBar, originalColor));
if (progress >= 1.0)
{
if (scoreBar == guardScore)
@ -103,69 +103,69 @@ public class ScorePanelController : Photon.PunBehaviour {
{
photonView.RPC("ShowWinScreen", PhotonTargets.All, false);
}
}
yield return null;
}
IEnumerator FlashScoreBar(Image scoreBar)
{
Color darkerColor = scoreBar.color;
darkerColor.r *= 0.5f;
darkerColor.g *= 0.5f;
darkerColor.b *= 0.5f;
HSBColor darkColor = HSBColor.FromColor(darkerColor);
HSBColor flashColor = HSBColor.FromColor(Color.yellow);
HSBColor currentColor = darkColor;
bool pingPong = true;
float time = 0.0f;
while (true)
{
float elapsedTime = Time.deltaTime * 2.0f;
if (pingPong)
time += elapsedTime;
else
time -= elapsedTime;
time = Mathf.Clamp01(time);
if (time == 0.0f)
pingPong = true;
else if (time == 1.0f)
pingPong = false;
currentColor = HSBColor.Lerp(darkColor, flashColor, time);
scoreBar.color = currentColor.ToColor();
yield return new WaitForEndOfFrame();
}
}
IEnumerator ResetScoreBarColor(Image scoreBar, Color originalColor)
{
float time = 0.0f;
HSBColor startColor = HSBColor.FromColor(scoreBar.color);
HSBColor endColor = HSBColor.FromColor(originalColor);
HSBColor currentColor = startColor;
while (true)
{
time += Time.deltaTime * 2.0f;
time = Mathf.Clamp01(time);
currentColor = HSBColor.Lerp(startColor, endColor, time);
scoreBar.color = currentColor.ToColor();
if (time >= 0.90f)
{
scoreBar.color = originalColor;
break;
}
yield return new WaitForEndOfFrame();
}
yield return null;
}
#endregion
#region PunRPC
[PunRPC]
void ShowWinScreen(bool guardsOrSpies)
{
WinAnimationController.ActiveController.PlayWinAnimation(guardsOrSpies);
}
#endregion
}
}
yield return null;
}
IEnumerator FlashScoreBar(Image scoreBar)
{
Color darkerColor = scoreBar.color;
darkerColor.r *= 0.5f;
darkerColor.g *= 0.5f;
darkerColor.b *= 0.5f;
HSBColor darkColor = HSBColor.FromColor(darkerColor);
HSBColor flashColor = HSBColor.FromColor(Color.yellow);
HSBColor currentColor = darkColor;
bool pingPong = true;
float time = 0.0f;
while (true)
{
float elapsedTime = Time.deltaTime * 2.0f;
if (pingPong)
time += elapsedTime;
else
time -= elapsedTime;
time = Mathf.Clamp01(time);
if (time == 0.0f)
pingPong = true;
else if (time == 1.0f)
pingPong = false;
currentColor = HSBColor.Lerp(darkColor, flashColor, time);
scoreBar.color = currentColor.ToColor();
yield return new WaitForEndOfFrame();
}
}
IEnumerator ResetScoreBarColor(Image scoreBar, Color originalColor)
{
float time = 0.0f;
HSBColor startColor = HSBColor.FromColor(scoreBar.color);
HSBColor endColor = HSBColor.FromColor(originalColor);
HSBColor currentColor = startColor;
while (true)
{
time += Time.deltaTime * 2.0f;
time = Mathf.Clamp01(time);
currentColor = HSBColor.Lerp(startColor, endColor, time);
scoreBar.color = currentColor.ToColor();
if (time >= 0.90f)
{
scoreBar.color = originalColor;
break;
}
yield return new WaitForEndOfFrame();
}
yield return null;
}
#endregion
#region PunRPC
[PunRPC]
void ShowWinScreen(bool guardsOrSpies)
{
WinAnimationController.ActiveController.PlayWinAnimation(guardsOrSpies);
}
#endregion
}