Tweaked movement
NPCs were getting kinda stuck so I made their hitboxes smaller and made movement a little more natural
This commit is contained in:
parent
fc808f7608
commit
f73d503c9d
7 changed files with 26 additions and 18 deletions
|
@ -72,5 +72,5 @@ Material:
|
|||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0.41176468, g: 0.41176468, b: 0.41176468, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
|
|
9
Project Undercover/Assets/Models.meta
Normal file
9
Project Undercover/Assets/Models.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cb288d82f67d27a49bf14e1ab68d86e6
|
||||
folderAsset: yes
|
||||
timeCreated: 1505311868
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -468,7 +468,8 @@ MonoBehaviour:
|
|||
onSerializeTransformOption: 3
|
||||
onSerializeRigidBodyOption: 2
|
||||
ownershipTransfer: 0
|
||||
ObservedComponents: []
|
||||
ObservedComponents:
|
||||
- {fileID: 0}
|
||||
ObservedComponentsFoldoutOpen: 1
|
||||
viewIdField: 0
|
||||
instantiationId: -1
|
||||
|
@ -482,11 +483,11 @@ NavMeshAgent:
|
|||
m_GameObject: {fileID: 1057615597006810}
|
||||
m_Enabled: 1
|
||||
m_AgentTypeID: 0
|
||||
m_Radius: 0.5
|
||||
m_Speed: 1.5
|
||||
m_Acceleration: 20
|
||||
m_Radius: 0.3
|
||||
m_Speed: 1
|
||||
m_Acceleration: 1000
|
||||
avoidancePriority: 50
|
||||
m_AngularSpeed: 100
|
||||
m_AngularSpeed: 1000
|
||||
m_StoppingDistance: 0
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
|
|
|
@ -508,7 +508,8 @@ MonoBehaviour:
|
|||
onSerializeTransformOption: 3
|
||||
onSerializeRigidBodyOption: 2
|
||||
ownershipTransfer: 0
|
||||
ObservedComponents: []
|
||||
ObservedComponents:
|
||||
- {fileID: 0}
|
||||
ObservedComponentsFoldoutOpen: 1
|
||||
viewIdField: 0
|
||||
instantiationId: -1
|
||||
|
@ -607,11 +608,11 @@ NavMeshAgent:
|
|||
m_GameObject: {fileID: 1802754264274306}
|
||||
m_Enabled: 1
|
||||
m_AgentTypeID: 0
|
||||
m_Radius: 0.5
|
||||
m_Speed: 1.5
|
||||
m_Acceleration: 20
|
||||
m_Radius: 0.3
|
||||
m_Speed: 1
|
||||
m_Acceleration: 1000
|
||||
avoidancePriority: 50
|
||||
m_AngularSpeed: 100
|
||||
m_AngularSpeed: 1000
|
||||
m_StoppingDistance: 0
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
|
|
|
@ -160,7 +160,7 @@ ParticleSystem:
|
|||
startSpeed:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 2
|
||||
scalar: 1.5
|
||||
minScalar: 5
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
|
@ -264,7 +264,7 @@ ParticleSystem:
|
|||
startSize:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 0.1
|
||||
scalar: 0.2
|
||||
minScalar: 1
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
|
@ -508,7 +508,7 @@ ParticleSystem:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
randomizeRotationDirection: 0
|
||||
maxNumParticles: 1000
|
||||
maxNumParticles: 500
|
||||
size3D: 0
|
||||
rotation3D: 0
|
||||
gravityModifier:
|
||||
|
|
|
@ -368,9 +368,6 @@ PlayerSettings:
|
|||
switchUdpSendBufferSize: 9
|
||||
switchUdpReceiveBufferSize: 42
|
||||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
ps4NPAgeRating: 12
|
||||
ps4NPTitleSecret:
|
||||
ps4NPTrophyPackPath:
|
||||
|
|
|
@ -1 +1 @@
|
|||
m_EditorVersion: 2017.1.1f1
|
||||
m_EditorVersion: 2017.1.0f3
|
||||
|
|
Reference in a new issue