Background work
Incomplete scripts but the tiles are in vertical alignment. Need to push before bed so I can work on it tomorrow. Will be testing if my laptop can run unity well enough.
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8 changed files with 1889 additions and 26658 deletions
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18
Game 1/Assets/Scripts/BackgroundScroll.cs
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18
Game 1/Assets/Scripts/BackgroundScroll.cs
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BackgroundScroll : MonoBehaviour {
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private Rigidbody2D lowerBod;
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// Use this for initialization
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void Start () {
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lowerBod = GetComponent<Rigidbody2D>(Background1);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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guid: f28195fa4d074eb468c3116e5a6d1cd9
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timeCreated: 1504473098
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guid: 34dec7ae938abb94c9c6218ed64b7b0b
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timeCreated: 1504490311
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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@ -1,21 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScrollingObject : MonoBehaviour {
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private Rigidbody2D body;
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public float scrollSpeed = -1.5f;
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// Use this for initialization
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void Start () {
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body = GetComponent<Rigidbody2D>();
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body.velocity = new Vector2(scrollSpeed, 0);
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}
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// Update is called once per frame
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void Update () {
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// Maybe add something that stops scrolling when gameover?
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}
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}
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@ -3,7 +3,7 @@
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--- !u!129 &1
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PlayerSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 11
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serializedVersion: 12
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productGUID: cc76d4947ab639b49a8d8f40277d3747
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AndroidProfiler: 0
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defaultScreenOrientation: 4
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productName: Game 1
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashLogo: 1
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m_SplashScreenOverlayOpacity: 1
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@ -70,6 +70,7 @@ PlayerSettings:
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captureSingleScreen: 0
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Prepare IOS For Recording: 0
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Force IOS Speakers When Recording: 0
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usePlayerLog: 1
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bakeCollisionMeshes: 0
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@ -101,6 +102,7 @@ PlayerSettings:
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videoMemoryForVertexBuffers: 0
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psp2PowerMode: 0
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psp2AcquireBGM: 1
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@ -136,8 +138,16 @@ PlayerSettings:
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depthFormat: 1
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protectGraphicsMemory: 0
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buildNumber: {}
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targetPixelDensity: 0
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resolutionScalingMode: 0
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applicationIdentifier:
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Android: com.Company.ProductName
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Standalone: unity.DefaultCompany.Game 1
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Tizen: com.Company.ProductName
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iOS: com.Company.ProductName
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tvOS: com.Company.ProductName
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buildNumber:
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iOS: 0
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AndroidBundleVersionCode: 1
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AndroidMinSdkVersion: 16
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AndroidTargetSdkVersion: 0
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@ -156,7 +166,7 @@ PlayerSettings:
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serializedVersion: 2
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m_Bits: 238
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iPhoneSdkVersion: 988
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iOSTargetOSVersionString:
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iOSTargetOSVersionString: 6.0
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tvOSSdkVersion: 0
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tvOSRequireExtendedGameController: 0
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tvOSTargetOSVersionString:
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@ -204,7 +214,7 @@ PlayerSettings:
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iOSMetalForceHardShadows: 0
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metalEditorSupport: 1
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metalAPIValidation: 1
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iOSRenderExtraFrameOnPause: 0
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iOSRenderExtraFrameOnPause: 1
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appleDeveloperTeamID:
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iOSManualSigningProvisioningProfileID:
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tvOSManualSigningProvisioningProfileID:
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@ -317,7 +327,7 @@ PlayerSettings:
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switchAccessibleURLs:
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switchLegalInformation:
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switchMainThreadStackSize: 1048576
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switchPresenceGroupId:
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switchPresenceGroupId: 0x01004b9000490000
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switchLogoHandling: 0
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switchReleaseVersion: 0
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switchDisplayVersion: 1.0.0
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@ -329,8 +339,8 @@ PlayerSettings:
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switchUserAccountSaveDataSize: 0
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switchUserAccountSaveDataJournalSize: 0
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switchApplicationAttribute: 0
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switchCardSpecSize: -1
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switchCardSpecClock: -1
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switchCardSpecSize: 4
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switchCardSpecClock: 25
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switchRatingsMask: 0
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switchRatingsInt_0: 0
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switchRatingsInt_1: 0
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@ -344,7 +354,7 @@ PlayerSettings:
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switchRatingsInt_9: 0
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switchRatingsInt_10: 0
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switchRatingsInt_11: 0
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switchLocalCommunicationIds_0:
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switchLocalCommunicationIds_0: 0x01004b9000490000
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switchLocalCommunicationIds_1:
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switchLocalCommunicationIds_2:
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switchLocalCommunicationIds_3:
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@ -401,7 +411,6 @@ PlayerSettings:
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ps4GarlicHeapSize: 2048
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ps4ProGarlicHeapSize: 2560
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ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
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ps4UseDebugIl2cppLibs: 0
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ps4pnSessions: 1
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ps4pnPresence: 1
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ps4pnFriends: 1
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@ -412,7 +421,7 @@ PlayerSettings:
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ps4ReprojectionSupport: 0
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ps4UseAudio3dBackend: 0
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ps4SocialScreenEnabled: 0
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ps4ScriptOptimizationLevel: 3
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ps4ScriptOptimizationLevel: 0
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ps4Audio3dVirtualSpeakerCount: 14
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ps4attribCpuUsage: 0
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ps4PatchPkgPath:
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@ -476,7 +485,7 @@ PlayerSettings:
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psp2UseLibLocation: 0
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psp2InfoBarOnStartup: 0
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psp2InfoBarColor: 0
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psp2UseDebugIl2cppLibs: 0
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psp2ScriptOptimizationLevel: 0
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psmSplashimage: {fileID: 0}
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splashScreenBackgroundSourceLandscape: {fileID: 0}
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splashScreenBackgroundSourcePortrait: {fileID: 0}
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@ -495,9 +504,12 @@ PlayerSettings:
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webGLCompressionFormat: 1
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scriptingDefineSymbols: {}
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platformArchitecture: {}
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scriptingBackend: {}
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scriptingBackend:
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Android: 0
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Standalone: 0
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incrementalIl2cppBuild: {}
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 0
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apiCompatibilityLevelPerPlatform: {}
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m_RenderingPath: 1
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m_MobileRenderingPath: 1
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@ -580,10 +592,11 @@ PlayerSettings:
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daydreamIconForeground: {fileID: 0}
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daydreamIconBackground: {fileID: 0}
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cloudServicesEnabled: {}
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facebookSdkVersion: 7.9.1
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facebookSdkVersion: 7.9.4
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apiCompatibilityLevel: 2
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cloudProjectId:
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projectName:
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organizationId:
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cloudEnabled: 0
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enableNewInputSystem: 0
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enableNativePlatformBackendsForNewInputSystem: 0
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disableOldInputManagerSupport: 0
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@ -1 +1 @@
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m_EditorVersion: 5.6.2f1
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m_EditorVersion: 2017.1.0f3
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@ -28,5 +28,7 @@ UnityConnectSettings:
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m_EnabledPlatforms: 4294967295
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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