Background work

Incomplete scripts but the tiles are in vertical alignment.  Need to push before bed so I can work on it tomorrow.  Will be testing if my laptop can run unity well enough.
This commit is contained in:
calebp 2017-09-03 22:28:18 -05:00
parent 3a91e4feb2
commit f326d22dc1
8 changed files with 1889 additions and 26658 deletions

File diff suppressed because it is too large Load diff

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BackgroundScroll : MonoBehaviour {
private Rigidbody2D lowerBod;
// Use this for initialization
void Start () {
lowerBod = GetComponent<Rigidbody2D>(Background1);
}
// Update is called once per frame
void Update () {
}
}

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@ -1,6 +1,6 @@
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guid: f28195fa4d074eb468c3116e5a6d1cd9
timeCreated: 1504473098
guid: 34dec7ae938abb94c9c6218ed64b7b0b
timeCreated: 1504490311
licenseType: Free
MonoImporter:
serializedVersion: 2

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@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScrollingObject : MonoBehaviour {
private Rigidbody2D body;
public float scrollSpeed = -1.5f;
// Use this for initialization
void Start () {
body = GetComponent<Rigidbody2D>();
body.velocity = new Vector2(scrollSpeed, 0);
}
// Update is called once per frame
void Update () {
// Maybe add something that stops scrolling when gameover?
}
}

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@ -3,7 +3,7 @@
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@ -156,7 +166,7 @@ PlayerSettings:
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@ -329,8 +339,8 @@ PlayerSettings:
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@ -495,9 +504,12 @@ PlayerSettings:
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@ -28,5 +28,7 @@ UnityConnectSettings:
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