sweet interaction ui changes and mission updates
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20 changed files with 2894 additions and 253 deletions
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@ -835,8 +835,7 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 80ca1bec2c07531428cf5a84624e44a4, type: 2}
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spyInteractions:
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spyInteractions: []
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 3e84829fa9f855a42b9c35f7eb3b3dc0, type: 3}
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m_Name: BugBust
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m_EditorClassIdentifier:
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interactionDescription: Plant bug
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receiverDescription: N/A
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initiatorAnimationTrigger: 9
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objectAnimationTrigger: 0
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result: 1
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initialRotation: 0
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objectInitialRotation: 0
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interactionDistance: 1.5
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m_Script: {fileID: 11500000, guid: 3e84829fa9f855a42b9c35f7eb3b3dc0, type: 3}
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m_Name: CheckPlant
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m_EditorClassIdentifier:
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interactionDescription: check plant for secrets
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receiverDescription: N/A
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initiatorAnimationTrigger: 9
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objectAnimationTrigger: 0
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result: 1
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initialRotation: 0
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objectInitialRotation: 0
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interactionDistance: 1.5
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@ -0,0 +1,9 @@
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guid: 6a5566273e76c4d4cbd67e27b6e2f927
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timeCreated: 1507179270
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@ -9,7 +9,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3e84829fa9f855a42b9c35f7eb3b3dc0, type: 3}
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m_Script: {fileID: 11500000, guid: 3e84829fa9f855a42b9c35f7eb3b3dc0, type: 3}
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m_Name: HideMessage
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m_Name: HideMessageInBookshelf
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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interactionDescription: hide a secret message
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interactionDescription: hide a secret message
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receiverDescription: N/A
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receiverDescription: N/A
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@ -0,0 +1,9 @@
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File diff suppressed because it is too large
Load diff
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@ -5,7 +5,7 @@ public class InitiatedInteractionDecision : Decision
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{
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{
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public override bool Decide(StateController controller)
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public override bool Decide(StateController controller)
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{
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{
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return Input.GetKeyDown(KeyCode.E) &&
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return controller.SelectedInteraction != null &&
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InteractionPanelController.InteractionPrompted() &&
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InteractionPanelController.InteractionPrompted() &&
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controller.SelectedObject != null &&
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controller.SelectedObject != null &&
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controller.SelectedInteraction != null;
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controller.SelectedInteraction != null;
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@ -9,9 +9,7 @@ public class YouAcceptedInteractionDecision : Decision
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{
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{
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public override bool Decide(StateController controller)
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public override bool Decide(StateController controller)
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{
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{
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if (Input.GetKeyDown(KeyCode.E))
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return controller.SelectedInteraction != null && controller.Interactor != null;
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return controller.Interactor != null;
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return false;
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}
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}
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}
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}
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@ -29,7 +29,7 @@ public class MissionTracker : Photon.PunBehaviour
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const float GUARD_NOTIFICATION_DELAY = 5.0f;
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const float GUARD_NOTIFICATION_DELAY = 5.0f;
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const float GUARD_NOTIFICATION_TIME = 10.0f;
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const float GUARD_NOTIFICATION_TIME = 10.0f;
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const float MISSION_NOTIFICATION_TIME = 20.0f;
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const float MISSION_NOTIFICATION_TIME = 10.0f;
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private static MissionTracker mSingleton;
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private static MissionTracker mSingleton;
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@ -131,12 +131,24 @@ public class MissionTracker : Photon.PunBehaviour
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"Enemy forces have planted listening devices somewhere on the premises!"
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"Enemy forces have planted listening devices somewhere on the premises!"
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);*/
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);*/
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mMissionLog["HideMessage"] = new Mission(
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mMissionLog["HideMessageInBookshelf"] = new Mission(
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"Plant critical intelligence in the designated book.",
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"Plant critical intelligence in the designated book.",
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"One of the staff saw someone suspicious over by the bookcases. " +
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"One of the staff saw someone suspicious over by the bookcases. " +
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"The enemy moves among us."
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"The enemy moves among us."
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);
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);
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mMissionLog["BugBust"] = new Mission(
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"Plant a bug on the bust.",
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"One of the staff saw someone suspicious over by the bookcases. " +
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"The enemy moves among us."
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);
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mMissionLog["CheckPlant"] = new Mission(
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"Check for secrets hidden in the plant.",
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"One of the staff saw someone suspicious over by the bookcases. " +
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"The enemy moves among us."
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);
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/*mMissionLog["bathroom_kill"] = new Mission(
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/*mMissionLog["bathroom_kill"] = new Mission(
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"Assassinate Knight-Captain Brystol in the bathroom.",
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"Assassinate Knight-Captain Brystol in the bathroom.",
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"Our men found Knight-Captain Brystol dead in the bathroom. " +
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"Our men found Knight-Captain Brystol dead in the bathroom. " +
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@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class InteractionButtonProperties : MonoBehaviour {
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public Text text;
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public Interaction interaction;
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void Awake () {
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if (transform.childCount > 0)
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{
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text = transform.GetChild(0).GetComponent<Text>();
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}
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if (text == null)
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Debug.LogError("No text child object iside of this interaction button");
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}
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public void SetInteraction(Interaction inter)
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{
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interaction = inter;
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text.text = interaction.interactionDescription;
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}
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public void InteractionSelected()
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{
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Debug.Log("Selected interaction " + interaction.name + " from button " + name);
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InteractionPanelController.ActivePanel.SetInteraction(interaction);
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 68b6b75f13712c64d971ec77b4a9109a
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timeCreated: 1512058605
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licenseType: Free
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MonoImporter:
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@ -5,35 +5,23 @@ using UnityEngine.UI;
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public class InteractionPanelController : MonoBehaviour {
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public class InteractionPanelController : MonoBehaviour {
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// One choice vars
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[SerializeField]
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[SerializeField]
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private Text interactionText;
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GameObject oneChoicePanel;
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[SerializeField]
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[SerializeField]
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private GameObject mainPanel;
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InteractionButtonProperties interactionButton;
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// two choices vars
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[SerializeField]
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[SerializeField]
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private Dropdown interactionsDropdown;
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GameObject choicePanel;
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[SerializeField]
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[SerializeField]
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private GameObject interactionItemPrefab;
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InteractionButtonProperties spyButton;
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[SerializeField]
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[SerializeField]
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private GameObject requestPanel;
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InteractionButtonProperties npcButton;
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[SerializeField]
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private Text requestedInteractionText;
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private static InteractionPanelController activePanel;
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private static InteractionPanelController activePanel;
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private StateController _controller;
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private StateController _controller;
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public class InteractionData : Dropdown.OptionData
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{
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public Interaction interaction;
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public bool isSpyInteraction;
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public InteractionData(Interaction interaction, bool isSpyInteraction)
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{
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this.interaction = interaction;
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this.isSpyInteraction = isSpyInteraction;
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text = interaction.interactionDescription;
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if (isSpyInteraction)
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text = text + " (Spy)";
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}
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}
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void Start()
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void Start()
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{
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{
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ActivePanel = this;
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ActivePanel = this;
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public void SelectInteractionReveal(StateController controller)
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public void SelectInteractionReveal(StateController controller)
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{
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{
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_controller = controller;
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_controller = controller;
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if (mainPanel.activeInHierarchy)
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if (oneChoicePanel.activeInHierarchy || choicePanel.activeInHierarchy)
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return;
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return;
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interactionsDropdown.ClearOptions();
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var optionsList = new List<Dropdown.OptionData>();
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int randomInt = (int)(Random.value * controller.SelectedObject.interactions.Length);
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foreach (Interaction interaction in controller.SelectedObject.interactions)
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Interaction randomNpcInteraction = controller.SelectedObject.interactions[randomInt];
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if (controller.SelectedObject.spyInteractions.Length == 0)
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{
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{
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var data = new InteractionData(interaction, false);
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oneChoicePanel.SetActive(true);
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optionsList.Add(data);
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interactionButton.SetInteraction(randomNpcInteraction);
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}
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}
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foreach (Interaction interaction in controller.SelectedObject.spyInteractions)
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else
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{
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{
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var data = new InteractionData(interaction, true);
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choicePanel.SetActive(true);
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optionsList.Add(data);
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Interaction spyInteraction = controller.SelectedObject.spyInteractions[0];
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spyButton.SetInteraction(spyInteraction);
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npcButton.SetInteraction(randomNpcInteraction);
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}
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}
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interactionsDropdown.AddOptions(optionsList);
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if (interactionsDropdown.value > interactionsDropdown.options.Count)
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interactionsDropdown.value = 0;
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_controller.SelectedInteraction = ((InteractionData)(interactionsDropdown.options[interactionsDropdown.value])).interaction;
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ActivePanel.mainPanel.SetActive(true);
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}
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public void SetSelectedInteraction()
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{
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_controller.SelectedInteraction = ((InteractionData)(interactionsDropdown.options[interactionsDropdown.value])).interaction;
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}
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}
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public void AcceptInteractionReveal(StateController controller)
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public void AcceptInteractionReveal(StateController controller)
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{
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{
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_controller = controller;
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_controller = controller;
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requestPanel.SetActive(true);
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oneChoicePanel.SetActive(true);
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choicePanel.SetActive(false);
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string description = controller.Interactor.SelectedInteraction.receiverDescription;
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string description = controller.Interactor.SelectedInteraction.receiverDescription;
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requestedInteractionText.GetComponent<Text>().text = "Press 'E' to " + description;
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interactionButton.text.text = description;
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interactionButton.SetInteraction(controller.Interactor.SelectedInteraction);
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}
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}
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public void Hide()
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public void Hide()
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{
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{
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mainPanel.SetActive(false);
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choicePanel.SetActive(false);
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requestPanel.SetActive(false);
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oneChoicePanel.SetActive(false);
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interactionsDropdown.Hide();
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}
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}
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public static InteractionPanelController ActivePanel
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public static InteractionPanelController ActivePanel
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public static bool InteractionPrompted()
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public static bool InteractionPrompted()
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{
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{
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return ActivePanel.mainPanel.activeInHierarchy;
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return ActivePanel.choicePanel.activeInHierarchy || ActivePanel.oneChoicePanel.activeInHierarchy;
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}
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}
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public void SetInteraction(Interaction interaction)
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{
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_controller.SelectedInteraction = interaction;
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}
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/*
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public bool WasInteractionInitiated()
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{
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if (_initiatedInteraction)
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{
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_initiatedInteraction = false;
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return _initiatedInteraction;
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}
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return false;
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}
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public void InitiatedInteraction()
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{
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_initiatedInteraction = true;
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}*/
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}
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}
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Reference in a new issue