Button soudnds
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37 changed files with 675 additions and 13 deletions
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--- !u!1 &1033044487
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--- !u!1 &1033044487
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1033044487}
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m_GameObject: {fileID: 1033044487}
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1265937153}
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- {fileID: 18095996}
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- component: {fileID: 1462892297}
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- component: {fileID: 1462892296}
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- component: {fileID: 1462892296}
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button_sound_src: {fileID: 0}
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ui: {fileID: 2097291472}
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--- !u!1 &1858353220
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|
62
Project Undercover/Assets/Scripts/AudioManager.cs
Normal file
62
Project Undercover/Assets/Scripts/AudioManager.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class AudioManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Audiomanager;
|
||||||
|
|
||||||
|
public static AudioManager Main
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return GameObject.Find("AudioManager").GetComponent<AudioManager>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public HashSet<Sound> sounds =
|
||||||
|
new HashSet<Sound>();
|
||||||
|
|
||||||
|
/// Creates a new sound, registers it, gives it the properties specified, and starts playing it
|
||||||
|
public Sound PlayNewSound(string soundName, bool loop = false, bool interrupts = false, Action<Sound> callback = null)
|
||||||
|
{
|
||||||
|
Sound sound = NewSound(soundName, loop, interrupts, callback);
|
||||||
|
sound.playing = true;
|
||||||
|
return sound;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new sound, registers it, and gives it the properties specified
|
||||||
|
public Sound NewSound(string soundName, bool loop = false, bool interrupts = false, Action<Sound> callback = null)
|
||||||
|
{
|
||||||
|
Sound sound = new Sound(soundName);
|
||||||
|
RegisterSound(sound);
|
||||||
|
sound.loop = loop;
|
||||||
|
sound.interrupts = interrupts;
|
||||||
|
sound.callback = callback;
|
||||||
|
return sound;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Registers a sound with the AudioManager and gives it an AudioSource if necessary
|
||||||
|
/// You should probably avoid calling this function directly and just use
|
||||||
|
/// NewSound and PlayNewSound instead
|
||||||
|
public void RegisterSound(Sound sound)
|
||||||
|
{
|
||||||
|
sounds.Add(sound);
|
||||||
|
sound.audioManager = this;
|
||||||
|
if (sound.source == null)
|
||||||
|
{
|
||||||
|
AudioSource source = gameObject.AddComponent<AudioSource>();
|
||||||
|
source.clip = sound.clip;
|
||||||
|
sound.source = source;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
sounds.ToList().ForEach(sound => {
|
||||||
|
sound.Update();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
13
Project Undercover/Assets/Scripts/AudioManager.cs.meta
Normal file
13
Project Undercover/Assets/Scripts/AudioManager.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 6ac34ffe2acbb5d46a45800119502349
|
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|
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|
licenseType: Free
|
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|
MonoImporter:
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|
externalObjects: {}
|
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|
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|
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|
icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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16
Project Undercover/Assets/Scripts/NewScript.cs
Normal file
16
Project Undercover/Assets/Scripts/NewScript.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NewScript : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
DontDestroyOnLoad(this.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
13
Project Undercover/Assets/Scripts/NewScript.cs.meta
Normal file
13
Project Undercover/Assets/Scripts/NewScript.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: b539363fbe794e74cb83faf330f4ae94
|
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|
timeCreated: 1512073440
|
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|
licenseType: Free
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
118
Project Undercover/Assets/Scripts/Sound.cs
Normal file
118
Project Undercover/Assets/Scripts/Sound.cs
Normal file
|
@ -0,0 +1,118 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class Sound
|
||||||
|
{
|
||||||
|
public AudioManager audioManager;
|
||||||
|
public string name;
|
||||||
|
public AudioClip clip;
|
||||||
|
public AudioSource source;
|
||||||
|
public Action<Sound> callback;
|
||||||
|
public bool loop;
|
||||||
|
public bool interrupts;
|
||||||
|
|
||||||
|
private HashSet<Sound> interruptedSounds =
|
||||||
|
new HashSet<Sound>();
|
||||||
|
|
||||||
|
/// returns a float from 0.0 to 1.0 representing how much
|
||||||
|
/// of the sound has been played so far
|
||||||
|
public float progress
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (source == null || clip == null)
|
||||||
|
return 0f;
|
||||||
|
return (float)source.timeSamples / (float)clip.samples;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// returns true if the sound has finished playing
|
||||||
|
/// will always be false for looping sounds
|
||||||
|
public bool finished
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return !loop && progress >= 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// returns true if the sound is currently playing,
|
||||||
|
/// false if it is paused or finished
|
||||||
|
/// can be set to true or false to play/pause the sound
|
||||||
|
/// will register the sound before playing
|
||||||
|
public bool playing
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return source != null && source.isPlaying;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
audioManager.RegisterSound(this);
|
||||||
|
}
|
||||||
|
PlayOrPause(value, interrupts);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Try to avoid calling this directly
|
||||||
|
/// Use AudioManager.NewSound instead
|
||||||
|
public Sound(string newName)
|
||||||
|
{
|
||||||
|
name = newName;
|
||||||
|
clip = (AudioClip)Resources.Load(name, typeof(AudioClip));
|
||||||
|
if (clip == null)
|
||||||
|
throw new Exception("Couldn't find AudioClip with name '" + name + "'. Are you sure the file is in a folder named 'Resources'?");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (source != null)
|
||||||
|
source.loop = loop;
|
||||||
|
if (finished)
|
||||||
|
Finish();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Try to avoid calling this directly
|
||||||
|
/// Use the Sound.playing property instead
|
||||||
|
public void PlayOrPause(bool play, bool pauseOthers)
|
||||||
|
{
|
||||||
|
if (pauseOthers)
|
||||||
|
{
|
||||||
|
if (play)
|
||||||
|
{
|
||||||
|
interruptedSounds = new HashSet<Sound>(audioManager.sounds.Where(snd => snd.playing &&
|
||||||
|
snd != this));
|
||||||
|
}
|
||||||
|
interruptedSounds.ToList().ForEach(sound => sound.PlayOrPause(!play, false));
|
||||||
|
}
|
||||||
|
if (play && !source.isPlaying)
|
||||||
|
{
|
||||||
|
source.Play();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
source.Pause();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// performs necessary actions when a sound finishes
|
||||||
|
public void Finish()
|
||||||
|
{
|
||||||
|
PlayOrPause(false, true);
|
||||||
|
if (callback != null)
|
||||||
|
callback(this);
|
||||||
|
MonoBehaviour.Destroy(source);
|
||||||
|
source = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset the sound to its beginning
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
source.time = 0f;
|
||||||
|
}
|
||||||
|
}
|
13
Project Undercover/Assets/Scripts/Sound.cs.meta
Normal file
13
Project Undercover/Assets/Scripts/Sound.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 24a9cb1b6b81c004391b5dc62642fd18
|
||||||
|
timeCreated: 1512073186
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,21 +4,34 @@ using UnityEngine;
|
||||||
|
|
||||||
public class ButtonController : MonoBehaviour {
|
public class ButtonController : MonoBehaviour {
|
||||||
|
|
||||||
public GameObject ui;
|
public AudioClip button_sound;
|
||||||
|
public AudioSource button_sound_src;
|
||||||
|
public GameObject ui;
|
||||||
|
|
||||||
|
public void Start() {
|
||||||
|
button_sound_src = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
|
||||||
public void ExitGame() {
|
public void ExitGame() {
|
||||||
|
AudioManager.Main.PlayNewSound("button_sound");
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NextScene(string name) {
|
public void NextScene(string name)
|
||||||
Application.LoadLevel(name);
|
{
|
||||||
|
AudioManager.Main.PlayNewSound("button_sound");
|
||||||
|
Application.LoadLevel(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowInstructions() {
|
public void ShowInstructions() {
|
||||||
ui.SetActive (true);
|
|
||||||
|
AudioManager.Main.PlayNewSound("button_sound");
|
||||||
|
ui.SetActive (true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HideInstructions() {
|
public void HideInstructions() {
|
||||||
ui.SetActive (false);
|
|
||||||
|
AudioManager.Main.PlayNewSound("button_sound");
|
||||||
|
ui.SetActive (false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue