Added info UI component for each player type.

This commit is contained in:
Randall Dolifka 2017-09-27 21:30:57 -05:00
parent 283ebf3956
commit a1345ee929
3 changed files with 362 additions and 11 deletions

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Project Undercover/Assets/Scenes/scene.unity Normal file → Executable file
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Left Click - Move Spy
Right Drag - Rotate Camera
Space - Wave at Other Spy'
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WASD - Look Around
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@ -15,6 +15,8 @@ public class GameManager : Photon.PunBehaviour {
public bool onMissionCooldown = false;
public Text missionsCompleteText;
public GameObject winPanel;
public GameObject guardPanel;
public GameObject spyPanel;
public Text winText;
private int numOfMissions = 3;
@ -46,6 +48,7 @@ public class GameManager : Photon.PunBehaviour {
if (PersistantPlayerSettings.character == PersistantPlayerSettings.Character.Guard)
{
guardCamera.SetCameraEnabled(guardCamera, true);
guardPanel.SetActive(true);
}
else
{
@ -54,6 +57,7 @@ public class GameManager : Photon.PunBehaviour {
var spy = PhotonNetwork.Instantiate(spyPrefab.name, randPos, Quaternion.identity, 0);
spy.GetComponent<PlayerController>().enabled = true;
spy.GetComponent<Spy>().SetColor();
spyPanel.SetActive(true);
}
if (PhotonNetwork.isMasterClient)