Fixing things 1
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Project Undercover/.gitignore
vendored
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Project Undercover/.gitignore
vendored
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/Assets/AssetStoreTools*
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# Autogenerated VS/MD solution and project files
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ExportedObj/
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*.csproj
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#*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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using UnityEngine;
|
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||||||
|
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public class PlayerController : MonoBehaviour
|
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{
|
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void Update()
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{
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var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
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transform.Rotate(0, x, 0);
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transform.Translate(0, 0, z);
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}
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using UnityEngine;
|
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using System.Collections;
|
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|
|
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public class SimpleNPCBehavior : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float moveSpeed;
|
|
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public int updateTime;
|
|
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private Rigidbody rigi;
|
|
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private Vector3 target;
|
|
||||||
|
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void Start()
|
|
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{
|
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target.Set(0.0f, 0.5f, 0.0f);
|
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rigi = GetComponent<Rigidbody>();
|
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}
|
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||||||
|
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void Update()
|
|
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{
|
|
||||||
// Every updateTime seconds set new target position
|
|
||||||
if (Time.fixedTime % updateTime == 0) {
|
|
||||||
if ((int) (3.0f * Random.value) == 0)
|
|
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target.Set (4.0f - (8.0f * Random.value), 0.5f, 4.0f - (8.0f * Random.value));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if NPC is at target and move there if not
|
|
||||||
if ((target.x - transform.position.x >= 0.01) || (target.x - transform.position.x <= -0.01) || (target.y - transform.position.y >= 0.01) || (target.y - transform.position.y <= -0.01))
|
|
||||||
transform.position += (target - transform.position).normalized * moveSpeed * Time.deltaTime;
|
|
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|
|
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rigi.velocity = Vector3.zero;
|
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}
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}
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Reference in a new issue