Fixing things 1

This commit is contained in:
darrelmarek 2017-09-13 12:35:43 -05:00
parent 5afd113d05
commit a04e2dfd20
282 changed files with 0 additions and 9567 deletions

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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Autogenerated VS/MD solution and project files
ExportedObj/
*.csproj
#*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage

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using UnityEngine;
public class PlayerController : MonoBehaviour
{
void Update()
{
var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
transform.Rotate(0, x, 0);
transform.Translate(0, 0, z);
}
}

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using UnityEngine;
using System.Collections;
public class SimpleNPCBehavior : MonoBehaviour
{
public float moveSpeed;
public int updateTime;
private Rigidbody rigi;
private Vector3 target;
void Start()
{
target.Set(0.0f, 0.5f, 0.0f);
rigi = GetComponent<Rigidbody>();
}
void Update()
{
// Every updateTime seconds set new target position
if (Time.fixedTime % updateTime == 0) {
if ((int) (3.0f * Random.value) == 0)
target.Set (4.0f - (8.0f * Random.value), 0.5f, 4.0f - (8.0f * Random.value));
}
// Check if NPC is at target and move there if not
if ((target.x - transform.position.x >= 0.01) || (target.x - transform.position.x <= -0.01) || (target.y - transform.position.y >= 0.01) || (target.y - transform.position.y <= -0.01))
transform.position += (target - transform.position).normalized * moveSpeed * Time.deltaTime;
rigi.velocity = Vector3.zero;
}
}

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