Merge branch 'feature/guard-screen' into master-with-aesthetics
This commit is contained in:
commit
6d229ffbfa
3 changed files with 287 additions and 16 deletions
168
Project Undercover/Assets/Scenes/GameScene.unity
Normal file → Executable file
168
Project Undercover/Assets/Scenes/GameScene.unity
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|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3127,6 +3250,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3368,6 +3492,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3383,6 +3508,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3607,12 +3733,12 @@ Prefab:
|
|||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
value: 528
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
value: 270.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
|
@ -3855,6 +3981,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3870,6 +3997,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3937,6 +4065,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3952,6 +4081,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4006,6 +4136,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4021,6 +4152,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4183,6 +4315,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4198,6 +4331,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4337,6 +4471,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4352,6 +4487,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4432,6 +4568,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4447,6 +4584,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4566,6 +4704,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4581,6 +4720,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4662,6 +4802,7 @@ MeshRenderer:
|
|||
m_Enabled: 0
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4677,6 +4818,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4787,6 +4929,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4802,6 +4945,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4952,6 +5096,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4967,6 +5112,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -5107,6 +5253,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -5122,6 +5269,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -5189,6 +5337,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -5204,6 +5353,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -5525,6 +5675,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -5540,6 +5691,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -5594,6 +5746,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -5609,6 +5762,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
|
|
@ -11,6 +11,8 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
private float xRotation = 0.0f;
|
||||
private float yRotation = 0.0f;
|
||||
|
||||
private string mName;
|
||||
|
||||
private List<int> mPlayers; // Photo Player IDs
|
||||
|
||||
[SerializeField]
|
||||
|
@ -23,6 +25,9 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
mCamera = GetComponent<Camera>();
|
||||
mListener = GetComponent<AudioListener>();
|
||||
|
||||
// Get the name of this camera.
|
||||
mName = this.name;
|
||||
|
||||
// Everything off by default
|
||||
mSpotlight.enabled = false;
|
||||
mCamera.enabled = false;
|
||||
|
@ -75,6 +80,32 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
photonView.RPC("RemovePlayer", PhotonTargets.All, PhotonNetwork.player.ID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disable preview mode. See EnablePreviewMode().
|
||||
*/
|
||||
public void DisablePreviewMode()
|
||||
{
|
||||
// Turn off the camera.
|
||||
mCamera.enabled = false;
|
||||
|
||||
// Reset the viewport to original dimensions.
|
||||
mCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable preview mode, which allows cameras to be viewed side-by-side
|
||||
* like a guard screen.
|
||||
*/
|
||||
public void EnablePreviewMode(float size, int x, int y)
|
||||
{
|
||||
// Turn on the camera in case it was disabled, but disable sound.
|
||||
mCamera.enabled = true;
|
||||
mListener.enabled = false;
|
||||
|
||||
// Set the viewport appropriately.
|
||||
mCamera.rect = new Rect(size * x, size * y, size, size);
|
||||
}
|
||||
|
||||
public bool InControl()
|
||||
{
|
||||
if (mPlayers.Count == 0 || mPlayers[0] != PhotonNetwork.player.ID)
|
||||
|
|
|
@ -8,7 +8,7 @@ public class GuardController : Photon.PunBehaviour {
|
|||
|
||||
const float CAMERA_SENSITIVITY = 120.0f;
|
||||
|
||||
private int mCurrentCamera;
|
||||
private int mCurrentCamera; // -1 means preview mode
|
||||
private List<GuardCamera> mCameras;
|
||||
|
||||
private bool mInControl;
|
||||
|
@ -26,10 +26,47 @@ public class GuardController : Photon.PunBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
// Default is no camera. First to get it in Update wins.
|
||||
// Photon doesn't seem to sync camera players until update,
|
||||
// so if we Activate() here, it won't lock.
|
||||
// Default is preview mode.
|
||||
mCurrentCamera = -1;
|
||||
EnablePreviewMode();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disable preview mode on all cameras.
|
||||
*/
|
||||
void DisablePreviewMode()
|
||||
{
|
||||
if (mCurrentCamera >= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var guardCamera in mCameras)
|
||||
{
|
||||
guardCamera.DisablePreviewMode();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable preview mode on call cameras and position them appropriately.
|
||||
*/
|
||||
void EnablePreviewMode()
|
||||
{
|
||||
// Deactivate current camera, if necessary.
|
||||
if (mCurrentCamera != -1)
|
||||
{
|
||||
mCameras[mCurrentCamera].Deactivate();
|
||||
}
|
||||
mCurrentCamera = -1;
|
||||
|
||||
// Cameras are always arranged in ZxZ rows and columns. Determine Z.
|
||||
int z = (int) Mathf.Ceil(Mathf.Sqrt(mCameras.Count));
|
||||
float size = 1.0f / z;
|
||||
|
||||
// Set all cameras to preview mode appropriately.
|
||||
for (int i = 0; i < mCameras.Count; ++i)
|
||||
{
|
||||
mCameras[i].EnablePreviewMode(size, i % z, i / z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -37,6 +74,9 @@ public class GuardController : Photon.PunBehaviour {
|
|||
*/
|
||||
void SetCameraText()
|
||||
{
|
||||
// TODO - GuardCamera should be responsible for text.
|
||||
// Each GuardCamera should display its name in colored text.
|
||||
// Red denotes that it is owned by another player, Green denotes free.
|
||||
if (mInControl)
|
||||
{
|
||||
cameraStatusText.text = "In-Control";
|
||||
|
@ -48,14 +88,13 @@ public class GuardController : Photon.PunBehaviour {
|
|||
}
|
||||
|
||||
/**
|
||||
* Cycle the player to the next camera, or grab the first camera
|
||||
* if we don't have one yet.
|
||||
* Cycle the player to a specific camera, or just the next one.
|
||||
*/
|
||||
void SwitchCamera()
|
||||
void SwitchCamera(int nextCamera = -1)
|
||||
{
|
||||
// Get relevant camera indexes
|
||||
int lastCamera = mCurrentCamera;
|
||||
mCurrentCamera += 1;
|
||||
mCurrentCamera = nextCamera == -1 ? mCurrentCamera + 1 : nextCamera;
|
||||
if (mCurrentCamera >= mCameras.Count)
|
||||
{
|
||||
mCurrentCamera = 0;
|
||||
|
@ -80,7 +119,54 @@ public class GuardController : Photon.PunBehaviour {
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("space") || mCurrentCamera == -1)
|
||||
if (mCurrentCamera < 0)
|
||||
{
|
||||
UpdatePreviewMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateSingle();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdatePreviewMode()
|
||||
{
|
||||
// If the player clicks a camera, switch to that camera.
|
||||
if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
// Get the click location.
|
||||
float x = Input.mousePosition.x / Screen.width;
|
||||
float y = Input.mousePosition.y / Screen.height;
|
||||
|
||||
// Cameras are always arranged in ZxZ rows and columns. Determine Z.
|
||||
int z = (int)Mathf.Ceil(Mathf.Sqrt(mCameras.Count));
|
||||
float size = 1.0f / z;
|
||||
|
||||
// Determine the camera that the click corresponds to, if any.
|
||||
int tileX = (int) (x / size);
|
||||
int tileY = (int) (y / size);
|
||||
int camera = tileY * z + tileX;
|
||||
|
||||
// If the camera is valid, switch to it.
|
||||
if (camera < mCameras.Count)
|
||||
{
|
||||
DisablePreviewMode();
|
||||
SwitchCamera(camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateSingle()
|
||||
{
|
||||
// Escape switches to Preview Mode.
|
||||
if (Input.GetKeyDown("escape"))
|
||||
{
|
||||
EnablePreviewMode();
|
||||
return;
|
||||
}
|
||||
|
||||
// Space switches to next camera.
|
||||
if (Input.GetKeyDown("space"))
|
||||
{
|
||||
SwitchCamera();
|
||||
}
|
||||
|
|
Reference in a new issue