Fixed camera
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e31811e4e6
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1 changed files with 8 additions and 9 deletions
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@ -6,25 +6,24 @@ public class CameraController : MonoBehaviour {
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public GameObject player;
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public GameObject player;
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private int offset;
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private Vector3 offset;
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private Vector3 newPosition;
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private Vector3 newPosition;
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private int minX, maxX, minY, maxY;
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private float minX, maxX, minY, maxY;
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void Start () {
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void Start () {
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offset = transform.position.y - player.transform.position.y;
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offset = transform.position - player.transform.position;
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minX = 0;
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maxX = 0;
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minX = 0.0f;
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minY = 0;
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maxX = 0.0f;
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maxY = 18;
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minY = 0.0f;
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maxY = 18.0f;
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}
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}
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void LateUpdate () {
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void LateUpdate () {
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newPosition = player.transform.position + offset;
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newPosition = player.transform.position + offset;
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//if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
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if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
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if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
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transform.position = newPosition;
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transform.position = newPosition;
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}
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}
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