GuardCamera Raycast works
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44 changed files with 1131 additions and 1980 deletions
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private List<int> mPlayers; // Photo Player IDs
|
||||
|
||||
[SerializeField]
|
||||
private GameObject glowPrePassCamera;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Get components
|
||||
|
@ -47,6 +51,9 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
// Turn on this camera for the player.
|
||||
mCamera.enabled = true;
|
||||
mListener.enabled = true;
|
||||
glowPrePassCamera.GetComponent<Camera>().enabled = true;
|
||||
glowPrePassCamera.GetComponent<GlowPrePass>().enabled = true;
|
||||
GetComponent<GlowComposite>().enabled = true;
|
||||
|
||||
// Trigger adding a player to this camera.
|
||||
photonView.RPC("AddPlayer", PhotonTargets.All, PhotonNetwork.player.ID);
|
||||
|
@ -60,6 +67,9 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
// Turn off this camera for the player.
|
||||
mCamera.enabled = false;
|
||||
mListener.enabled = false;
|
||||
glowPrePassCamera.GetComponent<Camera>().enabled = false;
|
||||
glowPrePassCamera.GetComponent<GlowPrePass>().enabled = false;
|
||||
GetComponent<GlowComposite>().enabled = false;
|
||||
|
||||
// Trigger removing a player from this camera.
|
||||
photonView.RPC("RemovePlayer", PhotonTargets.All, PhotonNetwork.player.ID);
|
||||
|
|
|
@ -73,7 +73,12 @@ public class GuardController : Photon.PunBehaviour {
|
|||
SetCameraText();
|
||||
}
|
||||
|
||||
void Update()
|
||||
GuardCamera GetCurrentGuardCamera()
|
||||
{
|
||||
return mCameras[mCurrentCamera];
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("space") || mCurrentCamera == -1)
|
||||
{
|
||||
|
@ -88,25 +93,23 @@ public class GuardController : Photon.PunBehaviour {
|
|||
SetCameraText();
|
||||
}
|
||||
|
||||
/*RaycastHit hit;
|
||||
if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
Ray ray = GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
Ray ray = GetCurrentGuardCamera().mCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out hit, 100.0f))
|
||||
{
|
||||
if (hit.transform.gameObject.tag == "NPC")
|
||||
{
|
||||
var manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
|
||||
manager.photonView.RPC("ShowSpiesWinScreen", PhotonTargets.All);
|
||||
ScorePanelController.GuardCaughtNPC();
|
||||
}
|
||||
else if (hit.transform.gameObject.tag == "Spy")
|
||||
{
|
||||
var manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
|
||||
manager.photonView.RPC("ShowGuardsWinScreen", PhotonTargets.All);
|
||||
ScorePanelController.CaughtSpy();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0)
|
||||
{
|
||||
|
@ -115,6 +118,6 @@ public class GuardController : Photon.PunBehaviour {
|
|||
|
||||
float xRotation = Time.deltaTime * Input.GetAxis("Horizontal") * CAMERA_SENSITIVITY;
|
||||
float yRotation = Time.deltaTime * -Input.GetAxis("Vertical") * CAMERA_SENSITIVITY;
|
||||
mCameras[mCurrentCamera].Rotate(xRotation, yRotation);
|
||||
GetCurrentGuardCamera().Rotate(xRotation, yRotation);
|
||||
}
|
||||
}
|
|
@ -38,6 +38,16 @@ public class ScorePanelController : Photon.PunBehaviour {
|
|||
ActivePanel.photonView.RPC("CompleteMissionRPC", PhotonTargets.All);
|
||||
}
|
||||
|
||||
public static void CaughtSpy()
|
||||
{
|
||||
ActivePanel.photonView.RPC("CaughtSpyRPC", PhotonTargets.All);
|
||||
}
|
||||
|
||||
public static void GuardCaughtNPC()
|
||||
{
|
||||
ActivePanel.photonView.RPC("GuardCaughtNPCRPC", PhotonTargets.All);
|
||||
}
|
||||
|
||||
#region Coroutines
|
||||
IEnumerator TimerUpdate()
|
||||
{
|
||||
|
@ -158,11 +168,20 @@ public class ScorePanelController : Photon.PunBehaviour {
|
|||
}
|
||||
|
||||
[PunRPC]
|
||||
void CaughtSpy()
|
||||
void CaughtSpyRPC()
|
||||
{
|
||||
Debug.Log("Spy Caught!");
|
||||
_numGuardPoints++;
|
||||
StartCoroutine(MissionCooldown());
|
||||
StartCoroutine(IncreaseScoreBarAnimation(_guardScore, (float)_numGuardPoints / _maxGuardPoints));
|
||||
}
|
||||
|
||||
[PunRPC]
|
||||
void GuardCaughtNPCRPC()
|
||||
{
|
||||
Debug.Log("Guard caught an NPC! Giving points to spies!");
|
||||
_missionsComplete++;
|
||||
StartCoroutine(MissionCooldown());
|
||||
StartCoroutine(IncreaseScoreBarAnimation(_spyScore, (float)_missionsComplete / _numOfMissions));
|
||||
}
|
||||
|
||||
|
|
|
@ -368,6 +368,9 @@ PlayerSettings:
|
|||
switchUdpSendBufferSize: 9
|
||||
switchUdpReceiveBufferSize: 42
|
||||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
ps4NPAgeRating: 12
|
||||
ps4NPTitleSecret:
|
||||
ps4NPTrophyPackPath:
|
||||
|
|
Reference in a new issue