Merge branch 'master' into darrel
This commit is contained in:
commit
43d366b7e5
18 changed files with 1088 additions and 6 deletions
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9
Game 1/Assets/Prefabs/Button.prefab.meta
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9
Game 1/Assets/Prefabs/Button.prefab.meta
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12
Game 1/Assets/Scripts/ButtonController.cs
Normal file
12
Game 1/Assets/Scripts/ButtonController.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ButtonController : MonoBehaviour {
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public void NextScene(string scene)
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{
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SceneManager.LoadScene(scene);
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}
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}
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12
Game 1/Assets/Scripts/ButtonController.cs.meta
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12
Game 1/Assets/Scripts/ButtonController.cs.meta
Normal file
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@ -6,7 +6,7 @@ public class Explosion : MonoBehaviour {
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public PlayerController player;
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private float MAX_PLAYER_DIST = 3.0f;
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private float EXPLOSION_FORCE = 10.0f;
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private float EXPLOSION_FORCE = 15.0f;
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void Start () {
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Vector3 playerPos = player.transform.position;
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|
@ -37,6 +37,7 @@ public class LevelController : MonoBehaviour {
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{
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if (wonLevel)
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return;
|
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PlayerController.GetController().KillPlayer();
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winText.text = "TRY AGAIN!";
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StartCoroutine(DelayLoadLevel(SceneManager.GetActiveScene().name, 2.0f));
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}
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|
@ -50,7 +51,9 @@ public class LevelController : MonoBehaviour {
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GameObject start = GameObject.FindGameObjectWithTag ("Start");
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player.transform.position = start.transform.position;
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winText.text = "";
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PlayerController.GetController().RevivePlayer();
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} else {
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levelController = null;
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SceneManager.LoadScene (levelName);
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}
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yield return null;
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|
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@ -12,10 +12,44 @@ public class PlayerController : MonoBehaviour {
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public GameObject rocketPrefab;
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private float reloadTime = 0.25f;
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private bool reloading = false;
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private static PlayerController controller;
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private bool alive = true;
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private void Start()
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{
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if (controller)
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{
|
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Debug.LogError("More than one player controller in the scene! Deleting this controller.");
|
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Destroy(this);
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}
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controller = this;
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alive = true;
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}
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public static PlayerController GetController()
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{
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if (!controller)
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{
|
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Debug.LogError("No player controller currently in the scene.");
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return null;
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}
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return controller;
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}
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public void KillPlayer()
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{
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alive = false;
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}
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public void RevivePlayer()
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{
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alive = true;
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}
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// Update is called once per frame
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void Update () {
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if (!alive)
|
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return;
|
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/*// Basic jumping
|
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if (Input.GetKeyDown (KeyCode.Space)) {
|
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GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
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|
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9
Game 1/Assets/Sprites.meta
Normal file
9
Game 1/Assets/Sprites.meta
Normal file
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switchUdpReceiveBufferSize: 42
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switchSocketBufferEfficiency: 4
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Reference in a new issue