Merge branch 'master' into darrel

This commit is contained in:
darrelmarek 2017-09-14 14:59:15 -05:00
commit 43d366b7e5
18 changed files with 1088 additions and 6 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ButtonController : MonoBehaviour {
public void NextScene(string scene)
{
SceneManager.LoadScene(scene);
}
}

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@ -6,7 +6,7 @@ public class Explosion : MonoBehaviour {
public PlayerController player; public PlayerController player;
private float MAX_PLAYER_DIST = 3.0f; private float MAX_PLAYER_DIST = 3.0f;
private float EXPLOSION_FORCE = 10.0f; private float EXPLOSION_FORCE = 15.0f;
void Start () { void Start () {
Vector3 playerPos = player.transform.position; Vector3 playerPos = player.transform.position;

View file

@ -37,6 +37,7 @@ public class LevelController : MonoBehaviour {
{ {
if (wonLevel) if (wonLevel)
return; return;
PlayerController.GetController().KillPlayer();
winText.text = "TRY AGAIN!"; winText.text = "TRY AGAIN!";
StartCoroutine(DelayLoadLevel(SceneManager.GetActiveScene().name, 2.0f)); StartCoroutine(DelayLoadLevel(SceneManager.GetActiveScene().name, 2.0f));
} }
@ -50,7 +51,9 @@ public class LevelController : MonoBehaviour {
GameObject start = GameObject.FindGameObjectWithTag ("Start"); GameObject start = GameObject.FindGameObjectWithTag ("Start");
player.transform.position = start.transform.position; player.transform.position = start.transform.position;
winText.text = ""; winText.text = "";
PlayerController.GetController().RevivePlayer();
} else { } else {
levelController = null;
SceneManager.LoadScene (levelName); SceneManager.LoadScene (levelName);
} }
yield return null; yield return null;

View file

@ -12,10 +12,44 @@ public class PlayerController : MonoBehaviour {
public GameObject rocketPrefab; public GameObject rocketPrefab;
private float reloadTime = 0.25f; private float reloadTime = 0.25f;
private bool reloading = false; private bool reloading = false;
private static PlayerController controller;
private bool alive = true;
private void Start()
{
if (controller)
{
Debug.LogError("More than one player controller in the scene! Deleting this controller.");
Destroy(this);
}
controller = this;
alive = true;
}
public static PlayerController GetController()
{
if (!controller)
{
Debug.LogError("No player controller currently in the scene.");
return null;
}
return controller;
}
public void KillPlayer()
{
alive = false;
}
public void RevivePlayer()
{
alive = true;
}
// Update is called once per frame // Update is called once per frame
void Update () { void Update () {
if (!alive)
return;
/*// Basic jumping /*// Basic jumping
if (Input.GetKeyDown (KeyCode.Space)) { if (Input.GetKeyDown (KeyCode.Space)) {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower); GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);

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guid: 5dc8391a13432fd4bbed301245e9f53f guid: 5dc8391a13432fd4bbed301245e9f53f

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switchUdpSendBufferSize: 9 switchUdpSendBufferSize: 9
switchUdpReceiveBufferSize: 42 switchUdpReceiveBufferSize: 42
switchSocketBufferEfficiency: 4 switchSocketBufferEfficiency: 4
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