Erge branch 'master-with-aesthetics'
This commit is contained in:
commit
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16 changed files with 1103 additions and 47 deletions
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@ -638,6 +738,7 @@ AnimatorState:
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@ -57,7 +57,7 @@ ModelImporter:
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397
Project Undercover/Assets/Scenes/GameScene.unity
Normal file → Executable file
397
Project Undercover/Assets/Scenes/GameScene.unity
Normal file → Executable file
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Binary file not shown.
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@ -9,7 +9,7 @@ public class CharacterAnimator : Photon.PunBehaviour
|
||||||
|
|
||||||
public enum Params
|
public enum Params
|
||||||
{
|
{
|
||||||
Idle, MoveSpeed, PassingMessage, Interrupted, Wave, Acknowledging, Handshake, Interacting, Bow
|
Idle, MoveSpeed, PassingMessage, Interrupted, Wave, Acknowledging, Handshake, Interacting, Bow, Rummage
|
||||||
}
|
}
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||||||
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||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
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|
@ -11,6 +11,8 @@ public class GuardCamera : Photon.PunBehaviour {
|
||||||
private float xRotation = 0.0f;
|
private float xRotation = 0.0f;
|
||||||
private float yRotation = 0.0f;
|
private float yRotation = 0.0f;
|
||||||
|
|
||||||
|
private string mName;
|
||||||
|
|
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private List<int> mPlayers; // Photo Player IDs
|
private List<int> mPlayers; // Photo Player IDs
|
||||||
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[SerializeField]
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[SerializeField]
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||||||
|
@ -23,6 +25,9 @@ public class GuardCamera : Photon.PunBehaviour {
|
||||||
mCamera = GetComponent<Camera>();
|
mCamera = GetComponent<Camera>();
|
||||||
mListener = GetComponent<AudioListener>();
|
mListener = GetComponent<AudioListener>();
|
||||||
|
|
||||||
|
// Get the name of this camera.
|
||||||
|
mName = this.name;
|
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|
|
||||||
// Everything off by default
|
// Everything off by default
|
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mSpotlight.enabled = false;
|
mSpotlight.enabled = false;
|
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mCamera.enabled = false;
|
mCamera.enabled = false;
|
||||||
|
@ -75,6 +80,32 @@ public class GuardCamera : Photon.PunBehaviour {
|
||||||
photonView.RPC("RemovePlayer", PhotonTargets.All, PhotonNetwork.player.ID);
|
photonView.RPC("RemovePlayer", PhotonTargets.All, PhotonNetwork.player.ID);
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}
|
}
|
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|
/**
|
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|
* Disable preview mode. See EnablePreviewMode().
|
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|
*/
|
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|
public void DisablePreviewMode()
|
||||||
|
{
|
||||||
|
// Turn off the camera.
|
||||||
|
mCamera.enabled = false;
|
||||||
|
|
||||||
|
// Reset the viewport to original dimensions.
|
||||||
|
mCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enable preview mode, which allows cameras to be viewed side-by-side
|
||||||
|
* like a guard screen.
|
||||||
|
*/
|
||||||
|
public void EnablePreviewMode(float size, int x, int y)
|
||||||
|
{
|
||||||
|
// Turn on the camera in case it was disabled, but disable sound.
|
||||||
|
mCamera.enabled = true;
|
||||||
|
mListener.enabled = false;
|
||||||
|
|
||||||
|
// Set the viewport appropriately.
|
||||||
|
mCamera.rect = new Rect(size * x, size * y, size, size);
|
||||||
|
}
|
||||||
|
|
||||||
public bool InControl()
|
public bool InControl()
|
||||||
{
|
{
|
||||||
if (mPlayers.Count == 0 || mPlayers[0] != PhotonNetwork.player.ID)
|
if (mPlayers.Count == 0 || mPlayers[0] != PhotonNetwork.player.ID)
|
||||||
|
|
|
@ -6,14 +6,14 @@ public class GuardController : Photon.PunBehaviour {
|
||||||
|
|
||||||
public Text cameraStatusText;
|
public Text cameraStatusText;
|
||||||
|
|
||||||
const float CAMERA_SENSITIVITY = 120.0f;
|
const float CAMERA_SENSITIVITY = 120.0f;
|
||||||
|
|
||||||
private int mCurrentCamera;
|
private int mCurrentCamera; // -1 means preview mode
|
||||||
private List<GuardCamera> mCameras;
|
private List<GuardCamera> mCameras;
|
||||||
|
|
||||||
private bool mInControl;
|
private bool mInControl;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
// Fetch all cameras
|
// Fetch all cameras
|
||||||
mCameras = new List<GuardCamera>();
|
mCameras = new List<GuardCamera>();
|
||||||
|
@ -26,10 +26,47 @@ public class GuardController : Photon.PunBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Default is no camera. First to get it in Update wins.
|
// Default is preview mode.
|
||||||
// Photon doesn't seem to sync camera players until update,
|
|
||||||
// so if we Activate() here, it won't lock.
|
|
||||||
mCurrentCamera = -1;
|
mCurrentCamera = -1;
|
||||||
|
EnablePreviewMode();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disable preview mode on all cameras.
|
||||||
|
*/
|
||||||
|
void DisablePreviewMode()
|
||||||
|
{
|
||||||
|
if (mCurrentCamera >= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
foreach (var guardCamera in mCameras)
|
||||||
|
{
|
||||||
|
guardCamera.DisablePreviewMode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enable preview mode on call cameras and position them appropriately.
|
||||||
|
*/
|
||||||
|
void EnablePreviewMode()
|
||||||
|
{
|
||||||
|
// Deactivate current camera, if necessary.
|
||||||
|
if (mCurrentCamera != -1)
|
||||||
|
{
|
||||||
|
mCameras[mCurrentCamera].Deactivate();
|
||||||
|
}
|
||||||
|
mCurrentCamera = -1;
|
||||||
|
|
||||||
|
// Cameras are always arranged in ZxZ rows and columns. Determine Z.
|
||||||
|
int z = (int) Mathf.Ceil(Mathf.Sqrt(mCameras.Count));
|
||||||
|
float size = 1.0f / z;
|
||||||
|
|
||||||
|
// Set all cameras to preview mode appropriately.
|
||||||
|
for (int i = 0; i < mCameras.Count; ++i)
|
||||||
|
{
|
||||||
|
mCameras[i].EnablePreviewMode(size, i % z, i / z);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -37,6 +74,9 @@ public class GuardController : Photon.PunBehaviour {
|
||||||
*/
|
*/
|
||||||
void SetCameraText()
|
void SetCameraText()
|
||||||
{
|
{
|
||||||
|
// TODO - GuardCamera should be responsible for text.
|
||||||
|
// Each GuardCamera should display its name in colored text.
|
||||||
|
// Red denotes that it is owned by another player, Green denotes free.
|
||||||
if (mInControl)
|
if (mInControl)
|
||||||
{
|
{
|
||||||
cameraStatusText.text = "In-Control";
|
cameraStatusText.text = "In-Control";
|
||||||
|
@ -48,14 +88,13 @@ public class GuardController : Photon.PunBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cycle the player to the next camera, or grab the first camera
|
* Cycle the player to a specific camera, or just the next one.
|
||||||
* if we don't have one yet.
|
|
||||||
*/
|
*/
|
||||||
void SwitchCamera()
|
void SwitchCamera(int nextCamera = -1)
|
||||||
{
|
{
|
||||||
// Get relevant camera indexes
|
// Get relevant camera indexes
|
||||||
int lastCamera = mCurrentCamera;
|
int lastCamera = mCurrentCamera;
|
||||||
mCurrentCamera += 1;
|
mCurrentCamera = nextCamera == -1 ? mCurrentCamera + 1 : nextCamera;
|
||||||
if (mCurrentCamera >= mCameras.Count)
|
if (mCurrentCamera >= mCameras.Count)
|
||||||
{
|
{
|
||||||
mCurrentCamera = 0;
|
mCurrentCamera = 0;
|
||||||
|
@ -80,7 +119,54 @@ public class GuardController : Photon.PunBehaviour {
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown("space") || mCurrentCamera == -1)
|
if (mCurrentCamera < 0)
|
||||||
|
{
|
||||||
|
UpdatePreviewMode();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UpdateSingle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePreviewMode()
|
||||||
|
{
|
||||||
|
// If the player clicks a camera, switch to that camera.
|
||||||
|
if (Input.GetButtonDown("Fire1"))
|
||||||
|
{
|
||||||
|
// Get the click location.
|
||||||
|
float x = Input.mousePosition.x / Screen.width;
|
||||||
|
float y = Input.mousePosition.y / Screen.height;
|
||||||
|
|
||||||
|
// Cameras are always arranged in ZxZ rows and columns. Determine Z.
|
||||||
|
int z = (int)Mathf.Ceil(Mathf.Sqrt(mCameras.Count));
|
||||||
|
float size = 1.0f / z;
|
||||||
|
|
||||||
|
// Determine the camera that the click corresponds to, if any.
|
||||||
|
int tileX = (int) (x / size);
|
||||||
|
int tileY = (int) (y / size);
|
||||||
|
int camera = tileY * z + tileX;
|
||||||
|
|
||||||
|
// If the camera is valid, switch to it.
|
||||||
|
if (camera < mCameras.Count)
|
||||||
|
{
|
||||||
|
DisablePreviewMode();
|
||||||
|
SwitchCamera(camera);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateSingle()
|
||||||
|
{
|
||||||
|
// Escape switches to Preview Mode.
|
||||||
|
if (Input.GetKeyDown("escape"))
|
||||||
|
{
|
||||||
|
EnablePreviewMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Space switches to next camera.
|
||||||
|
if (Input.GetKeyDown("space"))
|
||||||
{
|
{
|
||||||
SwitchCamera();
|
SwitchCamera();
|
||||||
}
|
}
|
||||||
|
@ -119,5 +205,5 @@ public class GuardController : Photon.PunBehaviour {
|
||||||
float xRotation = Time.deltaTime * Input.GetAxis("Horizontal") * CAMERA_SENSITIVITY;
|
float xRotation = Time.deltaTime * Input.GetAxis("Horizontal") * CAMERA_SENSITIVITY;
|
||||||
float yRotation = Time.deltaTime * -Input.GetAxis("Vertical") * CAMERA_SENSITIVITY;
|
float yRotation = Time.deltaTime * -Input.GetAxis("Vertical") * CAMERA_SENSITIVITY;
|
||||||
GetCurrentGuardCamera().Rotate(xRotation, yRotation);
|
GetCurrentGuardCamera().Rotate(xRotation, yRotation);
|
||||||
}
|
}
|
||||||
}
|
}
|
Reference in a new issue