Added music, changed how death works.
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parent
009d0d196a
commit
2a2fc537df
6 changed files with 92 additions and 3 deletions
30
Game 1/Assets/Levels/Level0.unity
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30
Game 1/Assets/Levels/Level0.unity
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30
Game 1/Assets/Levels/Level1.unity
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30
Game 1/Assets/Levels/Level1.unity
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BIN
Game 1/Assets/Music/loopable.wav
Executable file
BIN
Game 1/Assets/Music/loopable.wav
Executable file
Binary file not shown.
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Game 1/Assets/Music/loopable.wav.meta
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Game 1/Assets/Music/loopable.wav.meta
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@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: 9a4ecab2d68c16d4e8bba5b49848bafe
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timeCreated: 1504796165
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licenseType: Free
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AudioImporter:
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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8
Game 1/Assets/Scripts/LevelController.cs
Normal file → Executable file
8
Game 1/Assets/Scripts/LevelController.cs
Normal file → Executable file
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@ -44,7 +44,15 @@ public class LevelController : MonoBehaviour {
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public IEnumerator DelayLoadLevel(string levelName, float delay)
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public IEnumerator DelayLoadLevel(string levelName, float delay)
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{
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{
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yield return new WaitForSeconds(delay);
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yield return new WaitForSeconds(delay);
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if (SceneManager.GetActiveScene ().name == levelName) {
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// soft restart - just reset location
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GameObject player = GameObject.FindGameObjectWithTag ("Player");
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GameObject start = GameObject.FindGameObjectWithTag ("Start");
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player.transform.position = start.transform.position;
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winText.text = "";
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} else {
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SceneManager.LoadScene (levelName);
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SceneManager.LoadScene (levelName);
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}
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yield return null;
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yield return null;
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}
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}
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}
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}
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2
Game 1/ProjectSettings/TagManager.asset
Normal file → Executable file
2
Game 1/ProjectSettings/TagManager.asset
Normal file → Executable file
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@ -6,6 +6,8 @@ TagManager:
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tags:
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tags:
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- Finish Line
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- Finish Line
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- Deathbox
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- Deathbox
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- Start
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- Character
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layers:
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layers:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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