Changed error logging level, removed default CompleteMission.
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1 changed files with 1 additions and 3 deletions
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@ -78,7 +78,7 @@ public class MissionTracker : Photon.PunBehaviour
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// if the interactionName is invalid, cry I guess
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if (!mMissionLog.ContainsKey(interactionName))
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{
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Debug.Log("Invalid interactionName passed to MissionTracker: " + interactionName);
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Debug.LogError("Invalid interactionName passed to MissionTracker: " + interactionName);
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return;
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}
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@ -156,8 +156,6 @@ public class MissionTracker : Photon.PunBehaviour
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UpdateMissionLog();
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StartCoroutine(DisplayNotification("Be on the lookout for enemy agents..."));
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CompleteMission("statue_swap");
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}
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/**
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