added win animation
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7 changed files with 672 additions and 1 deletions
53
Project Undercover/Assets/Animation/Static/WinAnimation.anim
Normal file
53
Project Undercover/Assets/Animation/Static/WinAnimation.anim
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--- !u!114 &1963845047
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--- !u!1001 &2060245567
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@ -2718,7 +3088,7 @@ Prefab:
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@ -0,0 +1,145 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
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|
||||
|
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public class WinAnimationController : MonoBehaviour {
|
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[SerializeField]
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private Image _spySprite, _guardSprite, _starSprite;
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|
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[SerializeField]
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private Text _winText;
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|
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[SerializeField]
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private Image _winAnimationPanel;
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delegate T GetDelegate<T>();
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delegate void SetDelegate<T>(T value);
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public class Vector3Ref
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{
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public Vector3 refVar;
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public Vector3Ref(ref Vector3 refVar)
|
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{
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this.refVar = refVar;
|
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}
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}
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|
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void Start () {
|
||||
StartCoroutine(WinAnimation(false));
|
||||
}
|
||||
|
||||
IEnumerator WinAnimation(bool guardsOrSpies)
|
||||
{
|
||||
_winText.gameObject.SetActive(true);
|
||||
_starSprite.gameObject.SetActive(true);
|
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RectTransform winnerTrans = _guardSprite.rectTransform;
|
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if (guardsOrSpies)
|
||||
{
|
||||
_guardSprite.gameObject.SetActive(true);
|
||||
_spySprite.gameObject.SetActive(false);
|
||||
_winText.text = "Guards\nWin!";
|
||||
}
|
||||
else
|
||||
{
|
||||
winnerTrans = _spySprite.rectTransform;
|
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_spySprite.gameObject.SetActive(true);
|
||||
_guardSprite.gameObject.SetActive(false);
|
||||
_winText.text = "Spies\nWin!";
|
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}
|
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|
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StartCoroutine(FadeOutBackground(1));
|
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|
||||
// Initialize positions
|
||||
Vector2 initialPos = winnerTrans.localPosition;
|
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RectTransform starTrans = _starSprite.rectTransform;
|
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Vector2 starSize = starTrans.sizeDelta;
|
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starTrans.sizeDelta = new Vector2(0, 0);
|
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winnerTrans.localPosition = new Vector2(0, Screen.height/2 + winnerTrans.sizeDelta.y / 2.0f);
|
||||
|
||||
// Smoothly animate drop down for winnerTrans
|
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GetDelegate<Vector2> getter = () => { return winnerTrans.localPosition; };
|
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SetDelegate<Vector2> setter = v => { winnerTrans.localPosition = v; };
|
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yield return StartCoroutine(SmoothVector2Lerp(getter, setter, winnerTrans.localPosition, initialPos, 2.0f));
|
||||
|
||||
// Spin the star simultaneously
|
||||
StartCoroutine(SpinStar(20.0f));
|
||||
|
||||
// Smoothly animate star reveal
|
||||
getter = () => { return starTrans.sizeDelta; };
|
||||
setter = v => { starTrans.sizeDelta = v; };
|
||||
yield return StartCoroutine(SmoothVector2Lerp(getter, setter, starTrans.sizeDelta, starSize, 4.0f));
|
||||
|
||||
// Reveal Win Text
|
||||
yield return StartCoroutine(RevealWinText(1));
|
||||
yield return null;
|
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}
|
||||
|
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IEnumerator SmoothVector2Lerp(GetDelegate<Vector2> getter, SetDelegate<Vector2> setter, Vector2 initial, Vector2 final, float speed)
|
||||
{
|
||||
setter(initial);
|
||||
Vector2 yVelocity = final - initial;
|
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float magnitude = yVelocity.magnitude;
|
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yVelocity = yVelocity.normalized;
|
||||
Vector2 overShotFinal = final + (yVelocity * magnitude * 0.1f);
|
||||
while (true)
|
||||
{
|
||||
Vector2 newVec = Vector2.Lerp(getter(), overShotFinal, Time.deltaTime * speed);
|
||||
Vector2 checkDireciton = (final - newVec).normalized;
|
||||
if (checkDireciton != yVelocity)
|
||||
{
|
||||
newVec = final;
|
||||
setter(newVec);
|
||||
break;
|
||||
}
|
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setter(newVec);
|
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yield return new WaitForEndOfFrame();
|
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}
|
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yield return null;
|
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}
|
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|
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IEnumerator SpinStar(float speed)
|
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{
|
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float spin = 0.0f;
|
||||
while (true)
|
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{
|
||||
spin += Time.deltaTime * speed;
|
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_starSprite.rectTransform.localRotation = Quaternion.Euler(0, 0, spin);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
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}
|
||||
|
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IEnumerator FadeOutBackground(float speed)
|
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{
|
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float time = 0.0f;
|
||||
float limit = 0.5f;
|
||||
while (time < limit)
|
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{
|
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_winAnimationPanel.color = new Color(0, 0, 0, time);
|
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float elapsedTime = Time.deltaTime * speed;
|
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time += elapsedTime;
|
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yield return new WaitForEndOfFrame();
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}
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_winAnimationPanel.color = new Color(0, 0, 0, limit);
|
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yield return null;
|
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}
|
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|
||||
IEnumerator RevealWinText(float speed)
|
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{
|
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float time = 0.0f;
|
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float limit = 1.0f;
|
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while (time < limit)
|
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{
|
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_winText.color = new Color(1, 1, 1, time);
|
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float elapsedTime = Time.deltaTime * speed;
|
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time += elapsedTime;
|
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yield return new WaitForEndOfFrame();
|
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}
|
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_winText.color = new Color(1, 1, 1, limit);
|
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yield return null;
|
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}
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}
|
|
@ -0,0 +1,12 @@
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Project Undercover/Assets/Sprites/Star.png
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BIN
Project Undercover/Assets/Sprites/Star.png
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Binary file not shown.
After Width: | Height: | Size: 28 KiB |
82
Project Undercover/Assets/Sprites/Star.png.meta
Normal file
82
Project Undercover/Assets/Sprites/Star.png.meta
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@ -0,0 +1,82 @@
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fileFormatVersion: 2
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mipMapMode: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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wrapU: 1
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wrapV: -1
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wrapW: -1
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spriteMode: 1
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spriteExtrude: 0
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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platformSettings:
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maxTextureSize: 2048
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overridden: 0
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in a new issue