using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/PromptInteractions")]
public class PromptInteractionsAction : Action {
public override void Act(StateController controller)
{
if (ReceivedInteraction(controller))
InteractionPanelController.ActivePanel.AcceptInteractionReveal(controller);
}
else if (SelectedObjectAvailable(controller))
InteractionPanelController.ActivePanel.SelectInteractionReveal(controller);
else
//InteractionPanelController.Hide();
public override void EndAct(StateController controller)
InteractionPanelController.ActivePanel.Hide();
// Other controller is attempting to interact with this controller
bool ReceivedInteraction(StateController controller)
return controller.Interactor;
bool SelectedObjectAvailable(StateController controller)
if (controller.SelectedObject == null)
return false;
if (controller.SelectedObject.Interactor != null)
return (controller.SelectedObject.transform.position - controller.transform.position).magnitude < StateController.INTERACT_RANGE;