using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpyCameraController : MonoBehaviour {
private float camSens = 100.0f;
private float xRotation;
void Start () {
xRotation = 0.0f;
}
void LateUpdate () {
xRotation = Time.deltaTime * Input.GetAxis ("Horizontal") * camSens;
transform.RotateAround (Vector3.zero, Vector3.up, -xRotation);