21 lines
351 B
C#
21 lines
351 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Action : ScriptableObject
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{
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public virtual void StartAct(StateController controller)
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{
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}
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public virtual void Act(StateController controller)
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{
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}
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public virtual void EndAct(StateController controller)
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{
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}
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}
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