This repository has been archived on 2025-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/SpyInteractAction.cs

26 lines
843 B
C#
Raw Normal View History

2017-10-03 04:15:13 -05:00
using UnityEngine;
using System;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/SpyInteract")]
public class SpyInteractAction : Action
2017-10-03 04:15:13 -05:00
{
public override void StartAct(StateController controller)
{
controller.FaceSelectedObject();
controller.characterAnimator.SetTrigger(controller.SelectedInteraction.characterInteraction);
2017-10-03 04:15:13 -05:00
}
public override void Act(StateController controller)
{
AnimatorStateInfo info = controller.animator.GetCurrentAnimatorStateInfo(0);
float progress = info.normalizedTime;
ProgressPanelController.ActivePanel.Progress = progress;
}
public override void EndAct(StateController controller)
{
Debug.Log("Ending SpyInteract");
2017-10-03 04:15:13 -05:00
ProgressPanelController.ActivePanel.Hide();
controller.FinishInteraction();
2017-10-03 04:15:13 -05:00
}
}