52 lines
2.9 KiB
C#
52 lines
2.9 KiB
C#
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// ----------------------------------------------------------------------------------------------------------------------
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// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
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// <remarks>ChatClient is the main class of this api.</remarks>
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// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
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// ----------------------------------------------------------------------------------------------------------------------
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namespace ExitGames.Client.Photon.Chat
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{
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/// <summary>
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/// Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually.
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/// </summary>
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public class ChatParameterCode
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{
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/// <summary>(0) Array of chat channels.</summary>
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public const byte Channels = 0;
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/// <summary>(1) Name of a single chat channel.</summary>
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public const byte Channel = 1;
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/// <summary>(2) Array of chat messages.</summary>
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public const byte Messages = 2;
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/// <summary>(3) A single chat message.</summary>
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public const byte Message = 3;
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/// <summary>(4) Array of names of the users who sent the array of chat mesages.</summary>
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public const byte Senders = 4;
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/// <summary>(5) Name of a the user who sent a chat message.</summary>
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public const byte Sender = 5;
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/// <summary>(6) Not used.</summary>
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public const byte ChannelUserCount = 6;
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/// <summary>(225) Name of user to send a (private) message to.</summary><remarks>The code is used in LoadBalancing and copied over here.</remarks>
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public const byte UserId = 225;
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/// <summary>(8) Id of a message.</summary>
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public const byte MsgId = 8;
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/// <summary>(9) Not used.</summary>
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public const byte MsgIds = 9;
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/// <summary>(221) Secret token to identify an authorized user.</summary><remarks>The code is used in LoadBalancing and copied over here.</remarks>
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public const byte Secret = 221;
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/// <summary>(15) Subscribe operation result parameter. A bool[] with result per channel.</summary>
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public const byte SubscribeResults = 15;
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/// <summary>(10) Status</summary>
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public const byte Status = 10;
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/// <summary>(11) Friends</summary>
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public const byte Friends = 11;
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/// <summary>(12) SkipMessage is used in SetOnlineStatus and if true, the message is not being broadcast.</summary>
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public const byte SkipMessage = 12;
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/// <summary>(14) Number of message to fetch from history. 0: no history. 1 and higher: number of messages in history. -1: all history.</summary>
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public const byte HistoryLength = 14;
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/// <summary>(21) WebFlags object for changing behaviour of webhooks from client.</summary>
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public const byte WebFlags = 21;
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}
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}
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