using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonController : MonoBehaviour {
public GameObject ui;
public void ExitGame() {
Application.Quit();
}
public void NextScene(string name) {
Application.LoadLevel(name);
public void ShowInstructions() {
ui.SetActive (true);
public void HideInstructions() {
ui.SetActive (false);